Tweak the project README.
- Remove BountySource references (deprecated for a long time). - Add a comment about the Hacking page being very outdated. - Add a link to the Mod SDK.
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@@ -22,10 +22,8 @@ Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-g
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## Contribute
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## Contribute
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[](https://www.bountysource.com/teams/openra/issues?utm_source=OpenRA&utm_medium=shield&utm_campaign=bounties_received)
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* Please read [INSTALL.md](https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md) and [Compiling](http://wiki.openra.net/Compiling) on how to set up an OpenRA development environment.
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* Please read [INSTALL.md](https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md) and [Compiling](http://wiki.openra.net/Compiling) on how to set up an OpenRA development environment.
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* See [Hacking](http://wiki.openra.net/Hacking) for an overview of the engine.
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* See [Hacking](http://wiki.openra.net/Hacking) for a (now very outdated) overview of the engine.
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* To get your patches merged, please adhere to the [Contributing](https://github.com/OpenRA/OpenRA/blob/bleed/CONTRIBUTING.md) guidelines.
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* To get your patches merged, please adhere to the [Contributing](https://github.com/OpenRA/OpenRA/blob/bleed/CONTRIBUTING.md) guidelines.
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## Mapping
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## Mapping
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@@ -36,8 +34,9 @@ Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-g
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## Modding
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## Modding
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* There exists an auto-generated [Trait documentation](http://wiki.openra.net/Traits) to get started with yaml files.
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* Download a copy of the [OpenRA Mod SDK](https://github.com/OpenRA/OpenRAModSDK/) to start your own mod.
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* Check the [Modding Guide](http://wiki.openra.net/Modding-Guide) to create your own classic RTS.
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* Check the [Modding Guide](http://wiki.openra.net/Modding-Guide) to create your own classic RTS.
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* There exists an auto-generated [Trait documentation](http://wiki.openra.net/Traits) to get started with yaml files.
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* Some hints on how to create new OpenRA compatible [Pixelart](http://wiki.openra.net/Pixelart).
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* Some hints on how to create new OpenRA compatible [Pixelart](http://wiki.openra.net/Pixelart).
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* Upload total conversions at [our ModDB profile](http://www.moddb.com/games/openra/mods).
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* Upload total conversions at [our ModDB profile](http://www.moddb.com/games/openra/mods).
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@@ -45,7 +44,6 @@ Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-g
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* Sponsor a [mirror server](https://github.com/OpenRA/OpenRAWeb/tree/master/content/packages) if you have some bandwidth to spare.
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* Sponsor a [mirror server](https://github.com/OpenRA/OpenRAWeb/tree/master/content/packages) if you have some bandwidth to spare.
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* You can immediately set up a [Dedicated](http://wiki.openra.net/Dedicated) Game Server.
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* You can immediately set up a [Dedicated](http://wiki.openra.net/Dedicated) Game Server.
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* Fund development by creating [Bounties](https://www.bountysource.com/trackers/36085-openra) on specific tasks.
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## License
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## License
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Copyright 2007-2018 The OpenRA Developers (see [AUTHORS](https://github.com/OpenRA/OpenRA/blob/bleed/AUTHORS))
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Copyright 2007-2018 The OpenRA Developers (see [AUTHORS](https://github.com/OpenRA/OpenRA/blob/bleed/AUTHORS))
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