Skip check for ITemporaryBlocker entirely if rules don't contain any temporary blockers
This benefits all mods without temporary blockers like gates or energy walls.
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@@ -16,7 +16,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Will open and be passable for actors that appear friendly when there are no enemies in range.")]
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public class GateInfo : PausableConditionalTraitInfo, IBlocksProjectilesInfo, Requires<BuildingInfo>
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public class GateInfo : PausableConditionalTraitInfo, ITemporaryBlockerInfo, IBlocksProjectilesInfo, Requires<BuildingInfo>
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{
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public readonly string OpeningSound = null;
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public readonly string ClosingSound = null;
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