Fix harvesters doing nothing after being dropped of by a carryall
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@@ -88,6 +88,7 @@ namespace OpenRA.Mods.D2k.Traits
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return;
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return;
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WantsTransport = false;
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WantsTransport = false;
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afterLandActivity = null;
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// TODO: We could implement something like a carrier.Trait<AutoCarryAll>().CancelTransportNotify(self) and call it here
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// TODO: We could implement something like a carrier.Trait<AutoCarryAll>().CancelTransportNotify(self) and call it here
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}
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}
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@@ -181,7 +181,7 @@ namespace OpenRA.Mods.RA.Traits
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foreach (var n in notify)
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foreach (var n in notify)
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n.MovingToResources(self, moveTo, next);
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n.MovingToResources(self, moveTo, next);
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self.QueueActivity(next);
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self.QueueActivity(new FindResources());
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return;
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return;
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}
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}
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}
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}
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@@ -355,9 +355,9 @@ namespace OpenRA.Mods.RA.Traits
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self.QueueActivity(new DeliverResources());
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self.QueueActivity(new DeliverResources());
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var notify = self.TraitsImplementing<INotifyHarvesterAction>();
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var notify = self.TraitsImplementing<INotifyHarvesterAction>();
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var next = new FindResources();
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var next = new DeliverResources();
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foreach (var n in notify)
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foreach (var n in notify)
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n.MovingToResources(self, order.TargetLocation, next);
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n.MovingToRefinery(self, order.TargetLocation, next);
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}
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}
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else if (order.OrderString == "Stop" || order.OrderString == "Move")
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else if (order.OrderString == "Stop" || order.OrderString == "Move")
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{
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{
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