We have more music
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@@ -8,43 +8,33 @@ namespace OpenRA.GameRules
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{
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public class MusicInfo
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{
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public readonly Lazy<Dictionary<string, MusicPool>> Pools;
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public readonly MusicPool Pool;
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public readonly string[] Music = { };
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public MusicInfo( MiniYaml y )
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{
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FieldLoader.Load(this, y);
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Pools = Lazy.New(() =>
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new Dictionary<string, MusicPool>
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{
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{ "Music", new MusicPool(Music) },
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});
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Pool = new MusicPool(Music);
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}
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}
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public class MusicPool
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{
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readonly string[] clips;
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readonly List<string> liveclips = new List<string>();
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int playing = 0;
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public MusicPool(params string[] clips)
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{
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this.clips = clips;
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}
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public string GetNext()
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{
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if (liveclips.Count == 0)
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liveclips.AddRange(clips);
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if (liveclips.Count == 0)
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return null; /* avoid crashing if there's no clips at all */
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var i = Game.CosmeticRandom.Next(liveclips.Count);
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var s = liveclips[i];
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liveclips.RemoveAt(i);
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return s;
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public string GetNext() {
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playing = (playing + 1) % clips.Length;
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return clips[playing];
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}
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public string GetPrev() {
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playing = (playing + clips.Length - 1) % clips.Length;
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return clips[playing];
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}
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}
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}
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