Fix some bugs in LongBitSet
- Use LongBitSetAllocator and not BitSetAllocator. Using the wrong allocator means all string based checks and displays would provide incorrect results. - Remove LongBitSetAllocator.Mask which wasn't being calculated or Reset correctly. We can use world.AllPlayersMask to provide the same effect at use sites.
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@@ -18,7 +18,6 @@ namespace OpenRA.Primitives
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static class LongBitSetAllocator<T> where T : class
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static class LongBitSetAllocator<T> where T : class
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{
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{
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static readonly Cache<string, long> Bits = new Cache<string, long>(Allocate);
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static readonly Cache<string, long> Bits = new Cache<string, long>(Allocate);
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static long allBits = 1;
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static long nextBits = 1;
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static long nextBits = 1;
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static long Allocate(string value)
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static long Allocate(string value)
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@@ -26,7 +25,6 @@ namespace OpenRA.Primitives
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lock (Bits)
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lock (Bits)
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{
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{
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var bits = nextBits;
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var bits = nextBits;
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allBits |= bits;
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nextBits <<= 1;
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nextBits <<= 1;
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if (nextBits == 0)
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if (nextBits == 0)
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@@ -87,8 +85,6 @@ namespace OpenRA.Primitives
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nextBits = 1;
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nextBits = 1;
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}
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}
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}
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}
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public static long Mask => allBits;
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}
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}
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// Optimized BitSet to be used only when guaranteed to be no more than 64 values.
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// Optimized BitSet to be used only when guaranteed to be no more than 64 values.
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@@ -113,12 +109,11 @@ namespace OpenRA.Primitives
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public override string ToString()
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public override string ToString()
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{
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{
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return BitSetAllocator<T>.GetStrings(bits).JoinWith(",");
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return LongBitSetAllocator<T>.GetStrings(bits).JoinWith(",");
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}
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}
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public static bool operator ==(LongBitSet<T> me, LongBitSet<T> other) { return me.bits == other.bits; }
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public static bool operator ==(LongBitSet<T> me, LongBitSet<T> other) { return me.bits == other.bits; }
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public static bool operator !=(LongBitSet<T> me, LongBitSet<T> other) { return !(me == other); }
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public static bool operator !=(LongBitSet<T> me, LongBitSet<T> other) { return !(me == other); }
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public static LongBitSet<T> operator ~(LongBitSet<T> me) { return new LongBitSet<T>(me.bits ^ LongBitSetAllocator<T>.Mask); }
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public bool Equals(LongBitSet<T> other) { return other == this; }
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public bool Equals(LongBitSet<T> other) { return other == this; }
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public override bool Equals(object obj) { return obj is LongBitSet<T> && Equals((LongBitSet<T>)obj); }
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public override bool Equals(object obj) { return obj is LongBitSet<T> && Equals((LongBitSet<T>)obj); }
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@@ -158,12 +153,12 @@ namespace OpenRA.Primitives
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public bool Contains(string value)
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public bool Contains(string value)
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{
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{
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return BitSetAllocator<T>.BitsContainString(bits, value);
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return LongBitSetAllocator<T>.BitsContainString(bits, value);
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}
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}
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public IEnumerator<string> GetEnumerator()
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public IEnumerator<string> GetEnumerator()
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{
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{
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return BitSetAllocator<T>.GetStrings(bits).GetEnumerator();
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return LongBitSetAllocator<T>.GetStrings(bits).GetEnumerator();
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}
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}
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IEnumerator IEnumerable.GetEnumerator()
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IEnumerator IEnumerable.GetEnumerator()
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Cnc.Traits
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return self.World.NoPlayersMask;
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return self.World.NoPlayersMask;
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// Friendly units should move around!
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// Friendly units should move around!
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return info.BlockFriendly ? ~self.Owner.AlliedPlayersMask : self.World.AllPlayersMask;
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return info.BlockFriendly ? self.World.AllPlayersMask.Except(self.Owner.AlliedPlayersMask) : self.World.AllPlayersMask;
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}
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}
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}
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}
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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits
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if (IsTraitDisabled || !self.IsAtGroundLevel() || !Info.CrushClasses.Overlaps(crushClasses))
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if (IsTraitDisabled || !self.IsAtGroundLevel() || !Info.CrushClasses.Overlaps(crushClasses))
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return self.World.NoPlayersMask;
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return self.World.NoPlayersMask;
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return Info.CrushedByFriendlies ? self.World.AllPlayersMask : ~self.Owner.AlliedPlayersMask;
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return Info.CrushedByFriendlies ? self.World.AllPlayersMask : self.World.AllPlayersMask.Except(self.Owner.AlliedPlayersMask);
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}
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}
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bool CrushableInner(BitSet<CrushClass> crushClasses, Player crushOwner)
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bool CrushableInner(BitSet<CrushClass> crushClasses, Player crushOwner)
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