Move starting units configuration to rules.
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@@ -61,7 +61,6 @@ namespace OpenRA
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public bool? Creeps;
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public bool? AllyBuildRadius;
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public string TechLevel;
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public bool ConfigurableStartingUnits = true;
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public string[] Difficulties = { };
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public bool? ShortGame;
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@@ -118,7 +117,6 @@ namespace OpenRA
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public string Description;
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public string Author;
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public string Tileset;
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public bool AllowStartUnitConfig = true;
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public Bitmap CustomPreview;
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public bool InvalidCustomRules { get; private set; }
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@@ -191,7 +191,7 @@ namespace OpenRA.Network
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public bool AllyBuildRadius = true;
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public int StartingCash = 5000;
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public string TechLevel = "none";
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public string StartingUnitsClass = "none";
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public string StartingUnitsClass;
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public string GameSpeedType = "default";
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public bool ShortGame = true;
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public bool AllowVersionMismatch;
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