Move starting units configuration to rules.

This commit is contained in:
Paul Chote
2016-02-29 20:20:02 +00:00
parent e34864fe40
commit 3c779d4101
7 changed files with 27 additions and 11 deletions

View File

@@ -429,19 +429,27 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
if (startingUnits != null)
{
var startUnitsInfo = modRules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
var classes = startUnitsInfo.Select(a => a.Class).Distinct();
var startUnitsInfos = new CachedTransform<Map, IEnumerable<MPStartUnitsInfo>>(
map => map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>());
var startUnitsLocked = new CachedTransform<Map, bool>(map =>
{
var spawnUnitsInfo = map.Rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
return spawnUnitsInfo == null || spawnUnitsInfo.Locked;
});
Func<string, string> className = c =>
{
var selectedClass = startUnitsInfo.Where(s => s.Class == c).Select(u => u.ClassName).FirstOrDefault();
var selectedClass = startUnitsInfos.Update(Map).Where(s => s.Class == c).Select(u => u.ClassName).FirstOrDefault();
return selectedClass != null ? selectedClass : c;
};
startingUnits.IsDisabled = () => configurationDisabled() || !Map.Options.ConfigurableStartingUnits;
startingUnits.IsDisabled = () => configurationDisabled() || startUnitsLocked.Update(Map);
startingUnits.GetText = () => MapPreview.Status != MapStatus.Available ||
Map == null || !Map.Options.ConfigurableStartingUnits ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
Map == null || startUnitsLocked.Update(Map) ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
startingUnits.OnMouseDown = _ =>
{
var classes = startUnitsInfos.Update(Map).Select(a => a.Class).Distinct();
var options = classes.Select(c => new DropDownOption
{
Title = className(c),