Add actor name to ease debugging of invalid bounds.
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@@ -31,22 +31,22 @@ namespace OpenRA.Primitives
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itemBoundsBins = Exts.MakeArray(rows * cols, _ => new Dictionary<T, Rectangle>());
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itemBoundsBins = Exts.MakeArray(rows * cols, _ => new Dictionary<T, Rectangle>());
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}
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}
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void ValidateBounds(Rectangle bounds)
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void ValidateBounds(T actor, Rectangle bounds)
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{
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{
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if (bounds.Width == 0 || bounds.Height == 0)
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if (bounds.Width == 0 || bounds.Height == 0)
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throw new ArgumentException("bounds must be non-empty.", "bounds");
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throw new ArgumentException("Bounds of actor {0} are empty.".F(actor), "bounds");
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}
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}
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public void Add(T item, Rectangle bounds)
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public void Add(T item, Rectangle bounds)
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{
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{
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ValidateBounds(bounds);
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ValidateBounds(item, bounds);
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itemBounds.Add(item, bounds);
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itemBounds.Add(item, bounds);
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MutateBins(item, bounds, addItem);
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MutateBins(item, bounds, addItem);
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}
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}
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public void Update(T item, Rectangle bounds)
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public void Update(T item, Rectangle bounds)
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{
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{
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ValidateBounds(bounds);
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ValidateBounds(item, bounds);
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MutateBins(item, itemBounds[item], removeItem);
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MutateBins(item, itemBounds[item], removeItem);
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MutateBins(item, itemBounds[item] = bounds, addItem);
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MutateBins(item, itemBounds[item] = bounds, addItem);
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}
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}
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