git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1170 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -80,21 +80,5 @@ namespace OpenRa.Game
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sheet.texture);
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});
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}
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static float U(SheetRectangle<Sheet> s, float u)
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{
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float u0 = (float)(s.origin.X + 0.5f) / (float)s.sheet.bitmap.Width;
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float u1 = (float)(s.origin.X + s.size.Width) / (float)s.sheet.bitmap.Width;
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return (u > 0) ? u1 : u0;// (1 - u) * u0 + u * u1;
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}
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static float V(SheetRectangle<Sheet> s, float v)
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{
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float v0 = (float)(s.origin.Y + 0.5f) / (float)s.sheet.bitmap.Height;
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float v1 = (float)(s.origin.Y + s.size.Height) / (float)s.sheet.bitmap.Height;
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return (v > 0) ? v1 : v0;// return (1 - v) * v0 + v * v1;
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}
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}
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}
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