Refactor some update util extensions
Using arguments instead of separate overloads, plus better support for
automatically handling trait/property removals ('-' prefix).
This commit is contained in:
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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if (intensity == null)
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continue;
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intensity.RenameKeyPreservingSuffix("Duration");
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intensity.RenameKey("Duration");
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}
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yield break;
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@@ -105,7 +105,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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mobileNode.RemoveNodes("Subterranean");
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var conditionNode = mobileNode.LastChildMatching("SubterraneanCondition");
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if (conditionNode != null)
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conditionNode.RenameKeyPreservingSuffix("Condition");
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conditionNode.RenameKey("Condition");
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var transitionImageNode = mobileNode.LastChildMatching("SubterraneanTransitionImage");
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var transitionSequenceNode = mobileNode.LastChildMatching("SubterraneanTransitionSequence");
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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foreach (var turret in actorNode.ChildrenMatching("WithReloadingSpriteTurret"))
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{
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turret.RenameKeyPreservingSuffix("WithSpriteTurret");
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turret.RenameKey("WithSpriteTurret");
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locations.Add("{0} ({1})".F(actorNode.Key, turret.Location.Filename));
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}
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@@ -28,12 +28,9 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var uneios in actorNode.ChildrenMatching("-EmitInfantryOnSell"))
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uneios.RenameKeyPreservingSuffix("-SpawnActorsOnSell");
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foreach (var eios in actorNode.ChildrenMatching("EmitInfantryOnSell"))
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{
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eios.RenameKeyPreservingSuffix("SpawnActorsOnSell");
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eios.RenameKey("SpawnActorsOnSell");
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var actortypes = eios.LastChildMatching("ActorTypes");
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if (actortypes == null)
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eios.AddNode("ActorTypes", "e1");
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@@ -28,14 +28,14 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var spawner in actorNode.ChildrenMatching("WormSpawner"))
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spawner.RenameKeyPreservingSuffix("ActorSpawner");
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spawner.RenameKey("ActorSpawner");
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foreach (var manager in actorNode.ChildrenMatching("WormManager"))
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{
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manager.RenameKeyPreservingSuffix("ActorSpawnManager");
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manager.RenameKey("ActorSpawnManager");
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var signature = manager.LastChildMatching("WormSignature");
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if (signature != null)
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signature.RenameKeyPreservingSuffix("Actors");
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signature.RenameKey("Actors");
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}
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yield break;
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@@ -74,23 +74,23 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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// If both aren't null, split/copy everything relevant to the new WithTurretAimAnimation.
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// If both are null (extremely unlikely), do nothing.
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if (attackSequence != null && aimSequence == null)
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attackSequence.RenameKeyPreservingSuffix("Sequence");
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attackSequence.RenameKey("Sequence");
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else if (attackSequence == null && aimSequence == null && reloadPrefix != null)
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{
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turretAttack.RemoveNode(reloadPrefix);
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turretAttack.RenameKeyPreservingSuffix("WithTurretAimAnimation");
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turretAttack.RenameKey("WithTurretAimAnimation");
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}
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else if (attackSequence == null && aimSequence != null)
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{
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turretAttack.RenameKeyPreservingSuffix("WithTurretAimAnimation");
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aimSequence.RenameKeyPreservingSuffix("Sequence");
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turretAttack.RenameKey("WithTurretAimAnimation");
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aimSequence.RenameKey("Sequence");
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if (reloadPrefix != null)
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turretAttack.RemoveNode(reloadPrefix);
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}
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else if (attackSequence != null && aimSequence != null)
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{
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var turretAim = new MiniYamlNode("WithTurretAimAnimation", "");
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aimSequence.RenameKeyPreservingSuffix("Sequence");
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aimSequence.RenameKey("Sequence");
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turretAim.AddNode(aimSequence);
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turretAttack.RemoveNode(aimSequence);
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@@ -104,7 +104,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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if (armament != null)
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turretAim.AddNode(armament);
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attackSequence.RenameKeyPreservingSuffix("Sequence");
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attackSequence.RenameKey("Sequence");
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actorNode.AddNode(turretAim);
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}
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}
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@@ -118,7 +118,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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aimAnimLocations.Add(Tuple.Create(actorNode.Key, actorNode.Location.Filename));
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var aimAnim = new MiniYamlNode("WithTurretAimAnimation", "");
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aimSequence.RenameKeyPreservingSuffix("Sequence");
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aimSequence.RenameKey("Sequence");
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aimAnim.AddNode(aimSequence);
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spriteTurret.RemoveNode(aimSequence);
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actorNode.AddNode(aimAnim);
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@@ -144,23 +144,23 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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// If both sequences aren't null, split/copy everything relevant to the new WithAimAnimation.
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// If both sequences and the prefix are null (extremely unlikely), do nothing.
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if (attackSequence != null && aimSequence == null && reloadPrefix == null)
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attackSequence.RenameKeyPreservingSuffix("Sequence");
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attackSequence.RenameKey("Sequence");
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else if (attackSequence == null && aimSequence == null && reloadPrefix != null)
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{
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attackAnim.RemoveNode(reloadPrefix);
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attackAnim.RenameKeyPreservingSuffix("WithAimAnimation");
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attackAnim.RenameKey("WithAimAnimation");
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}
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else if (attackSequence == null && aimSequence != null)
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{
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attackAnim.RenameKeyPreservingSuffix("WithAimAnimation");
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aimSequence.RenameKeyPreservingSuffix("Sequence");
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attackAnim.RenameKey("WithAimAnimation");
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aimSequence.RenameKey("Sequence");
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if (reloadPrefix != null)
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attackAnim.RemoveNode(reloadPrefix);
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}
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else if (attackSequence != null && aimSequence != null)
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{
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var aimAnim = new MiniYamlNode("WithAimAnimation", "");
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aimSequence.RenameKeyPreservingSuffix("Sequence");
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aimSequence.RenameKey("Sequence");
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aimAnim.AddNode(aimSequence);
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attackAnim.RemoveNode(aimSequence);
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@@ -174,7 +174,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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if (armament != null)
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aimAnim.AddNode(armament);
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attackSequence.RenameKeyPreservingSuffix("Sequence");
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attackSequence.RenameKey("Sequence");
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actorNode.AddNode(aimAnim);
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}
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}
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