Drop targets when switching to a more restrictive stance.

This commit is contained in:
Paul Chote
2019-05-19 16:29:59 +01:00
committed by abcdefg30
parent 62b5d22e53
commit 3ca9d4b773
10 changed files with 233 additions and 18 deletions

View File

@@ -17,22 +17,26 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class FlyAttack : Activity
public class FlyAttack : Activity, IActivityNotifyStanceChanged
{
readonly Aircraft aircraft;
readonly AttackAircraft attackAircraft;
readonly Rearmable rearmable;
readonly bool forceAttack;
readonly int ticksUntilTurn;
Target target;
Target lastVisibleTarget;
WDist lastVisibleMaximumRange;
BitSet<TargetableType> lastVisibleTargetTypes;
Player lastVisibleOwner;
bool useLastVisibleTarget;
bool hasTicked;
public FlyAttack(Actor self, Target target)
public FlyAttack(Actor self, Target target, bool forceAttack)
{
this.target = target;
this.forceAttack = forceAttack;
aircraft = self.Trait<Aircraft>();
attackAircraft = self.Trait<AttackAircraft>();
rearmable = self.TraitOrDefault<Rearmable>();
@@ -45,6 +49,17 @@ namespace OpenRA.Mods.Common.Activities
{
lastVisibleTarget = Target.FromPos(target.CenterPosition);
lastVisibleMaximumRange = attackAircraft.GetMaximumRangeVersusTarget(target);
if (target.Type == TargetType.Actor)
{
lastVisibleOwner = target.Actor.Owner;
lastVisibleTargetTypes = target.Actor.GetEnabledTargetTypes();
}
else if (target.Type == TargetType.FrozenActor)
{
lastVisibleOwner = target.FrozenActor.Owner;
lastVisibleTargetTypes = target.FrozenActor.TargetTypes;
}
}
}
@@ -92,6 +107,8 @@ namespace OpenRA.Mods.Common.Activities
{
lastVisibleTarget = Target.FromTargetPositions(target);
lastVisibleMaximumRange = attackAircraft.GetMaximumRangeVersusTarget(target);
lastVisibleOwner = target.Actor.Owner;
lastVisibleTargetTypes = target.Actor.GetEnabledTargetTypes();
}
var oldUseLastVisibleTarget = useLastVisibleTarget;
@@ -144,5 +161,15 @@ namespace OpenRA.Mods.Common.Activities
return this;
}
void IActivityNotifyStanceChanged.StanceChanged(Actor self, AutoTarget autoTarget, UnitStance oldStance, UnitStance newStance)
{
// Cancel non-forced targets when switching to a more restrictive stance if they are no longer valid for auto-targeting
if (newStance > oldStance || forceAttack)
return;
if (!autoTarget.HasValidTargetPriority(self, lastVisibleOwner, lastVisibleTargetTypes))
attackAircraft.RequestedTarget = Target.Invalid;
}
}
}

View File

@@ -17,21 +17,25 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class HeliAttack : Activity
public class HeliAttack : Activity, IActivityNotifyStanceChanged
{
readonly Aircraft aircraft;
readonly AttackAircraft attackAircraft;
readonly Rearmable rearmable;
readonly bool forceAttack;
Target target;
Target lastVisibleTarget;
WDist lastVisibleMaximumRange;
BitSet<TargetableType> lastVisibleTargetTypes;
Player lastVisibleOwner;
bool useLastVisibleTarget;
bool hasTicked;
public HeliAttack(Actor self, Target target)
public HeliAttack(Actor self, Target target, bool forceAttack)
{
this.target = target;
this.forceAttack = forceAttack;
aircraft = self.Trait<Aircraft>();
attackAircraft = self.Trait<AttackAircraft>();
rearmable = self.TraitOrDefault<Rearmable>();
@@ -43,6 +47,17 @@ namespace OpenRA.Mods.Common.Activities
{
lastVisibleTarget = Target.FromPos(target.CenterPosition);
lastVisibleMaximumRange = attackAircraft.GetMaximumRangeVersusTarget(target);
if (target.Type == TargetType.Actor)
{
lastVisibleOwner = target.Actor.Owner;
lastVisibleTargetTypes = target.Actor.GetEnabledTargetTypes();
}
else if (target.Type == TargetType.FrozenActor)
{
lastVisibleOwner = target.FrozenActor.Owner;
lastVisibleTargetTypes = target.FrozenActor.TargetTypes;
}
}
}
@@ -90,6 +105,8 @@ namespace OpenRA.Mods.Common.Activities
{
lastVisibleTarget = Target.FromTargetPositions(target);
lastVisibleMaximumRange = attackAircraft.GetMaximumRangeVersusTarget(target);
lastVisibleOwner = target.Actor.Owner;
lastVisibleTargetTypes = target.Actor.GetEnabledTargetTypes();
}
var oldUseLastVisibleTarget = useLastVisibleTarget;
@@ -156,5 +173,15 @@ namespace OpenRA.Mods.Common.Activities
return this;
}
void IActivityNotifyStanceChanged.StanceChanged(Actor self, AutoTarget autoTarget, UnitStance oldStance, UnitStance newStance)
{
// Cancel non-forced targets when switching to a more restrictive stance if they are no longer valid for auto-targeting
if (newStance > oldStance || forceAttack)
return;
if (!autoTarget.HasValidTargetPriority(self, lastVisibleOwner, lastVisibleTargetTypes))
attackAircraft.RequestedTarget = Target.Invalid;
}
}
}

View File

@@ -20,7 +20,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
/* non-turreted attack */
public class Attack : Activity
public class Attack : Activity, IActivityNotifyStanceChanged
{
[Flags]
protected enum AttackStatus { UnableToAttack, NeedsToTurn, NeedsToMove, Attacking }
@@ -35,6 +35,8 @@ namespace OpenRA.Mods.Common.Activities
protected Target target;
Target lastVisibleTarget;
WDist lastVisibleMaximumRange;
BitSet<TargetableType> lastVisibleTargetTypes;
Player lastVisibleOwner;
bool useLastVisibleTarget;
bool wasMovingWithinRange;
@@ -62,6 +64,17 @@ namespace OpenRA.Mods.Common.Activities
lastVisibleTarget = Target.FromPos(target.CenterPosition);
lastVisibleMaximumRange = attackTraits.Where(x => !x.IsTraitDisabled)
.Min(x => x.GetMaximumRangeVersusTarget(target));
if (target.Type == TargetType.Actor)
{
lastVisibleOwner = target.Actor.Owner;
lastVisibleTargetTypes = target.Actor.GetEnabledTargetTypes();
}
else if (target.Type == TargetType.FrozenActor)
{
lastVisibleOwner = target.FrozenActor.Owner;
lastVisibleTargetTypes = target.FrozenActor.TargetTypes;
}
}
}
@@ -88,6 +101,9 @@ namespace OpenRA.Mods.Common.Activities
lastVisibleTarget = Target.FromTargetPositions(target);
lastVisibleMaximumRange = attackTraits.Where(x => !x.IsTraitDisabled)
.Min(x => x.GetMaximumRangeVersusTarget(target));
lastVisibleOwner = target.Actor.Owner;
lastVisibleTargetTypes = target.Actor.GetEnabledTargetTypes();
}
var oldUseLastVisibleTarget = useLastVisibleTarget;
@@ -211,5 +227,15 @@ namespace OpenRA.Mods.Common.Activities
foreach (var a in armaments)
a.CheckFire(self, facing, target);
}
void IActivityNotifyStanceChanged.StanceChanged(Actor self, AutoTarget autoTarget, UnitStance oldStance, UnitStance newStance)
{
// Cancel non-forced targets when switching to a more restrictive stance if they are no longer valid for auto-targeting
if (newStance > oldStance || forceAttack)
return;
if (!autoTarget.HasValidTargetPriority(self, lastVisibleOwner, lastVisibleTargetTypes))
target = Target.Invalid;
}
}
}