fix linebuild

This commit is contained in:
Bob
2010-04-03 00:15:12 +12:00
committed by Chris Forbes
parent 2a5d756191
commit 3caa0a3431
2 changed files with 27 additions and 15 deletions

View File

@@ -28,31 +28,46 @@ namespace OpenRA.Traits
{
public void ResolveOrder( Actor self, Order order )
{
if( order.OrderString == "PlaceBuilding" )
if( order.OrderString == "PlaceBuilding" || order.OrderString == "LineBuild" )
{
self.World.AddFrameEndTask( _ =>
{
var queue = self.traits.Get<ProductionQueue>();
var unit = Rules.Info[ order.TargetString ];
var producing = queue.CurrentItem(unit.Category);
if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
return;
var building = self.World.CreateActor( order.TargetString, order.TargetLocation, order.Player );
foreach (var s in building.Info.Traits.Get<BuildingInfo>().BuildSounds)
Sound.PlayToPlayer(order.Player, s);
if( order.OrderString == "LineBuild" )
{
bool playSounds = true;
var buildingInfo = unit.Traits.Get<BuildingInfo>();
foreach( var t in LineBuildUtils.GetLineBuildCells( self.World, order.TargetLocation, order.TargetString, buildingInfo ) )
{
var building = self.World.CreateActor( order.TargetString, order.TargetLocation, order.Player );
if( playSounds )
foreach( var s in building.Info.Traits.Get<BuildingInfo>().BuildSounds )
Sound.PlayToPlayer( order.Player, s );
playSounds = false;
}
}
else
{
var building = self.World.CreateActor( order.TargetString, order.TargetLocation, order.Player );
foreach (var s in building.Info.Traits.Get<BuildingInfo>().BuildSounds)
Sound.PlayToPlayer(order.Player, s);
}
var facts = self.World.Queries.OwnedBy[self.Owner]
.WithTrait<ConstructionYard>().Select(x => x.Actor);
var primaryFact = facts.Where(y => y.traits.Get<Production>().IsPrimary);
var fact = (primaryFact.Count() > 0) ? primaryFact.FirstOrDefault() : facts.FirstOrDefault();
if (fact != null)
fact.traits.Get<RenderBuilding>().PlayCustomAnim(fact, "build");
queue.FinishProduction(unit.Category);
} );
}