Adjust rules
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@@ -23,6 +23,7 @@
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RepairableBuilding:
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EngineerRepairable:
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MustBeDestroyed:
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RequiredForShortGame: true
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GivesExperience:
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CaptureNotification:
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EditorAppearance:
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@@ -92,6 +93,7 @@
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UpgradeMinEnabledLevel: 1
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InitialDelay: 0
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CloakDelay: 90
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MustBeDestroyed:
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^Infantry:
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AppearsOnRadar:
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@@ -174,6 +176,7 @@
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UpgradeMinEnabledLevel: 1
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InitialDelay: 0
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CloakDelay: 90
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MustBeDestroyed:
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^CivilianInfantry:
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Inherits: ^Infantry
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@@ -201,6 +204,7 @@
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Types: CivilianInfantry
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RenderInfantry:
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ScaredyCat:
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-MustBeDestroyed:
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^Vehicle:
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AppearsOnRadar:
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@@ -280,6 +284,7 @@
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UpgradeMaxAcceptedLevel: 2
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InitialDelay: 0
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CloakDelay: 90
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MustBeDestroyed:
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^Tank:
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AppearsOnRadar:
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@@ -359,6 +364,7 @@
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UpgradeMaxAcceptedLevel: 2
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InitialDelay: 0
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CloakDelay: 90
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MustBeDestroyed:
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^Helicopter:
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AppearsOnRadar:
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@@ -406,6 +412,7 @@
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Guard:
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Guardable:
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UpgradeManager:
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MustBeDestroyed:
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^BlossomTree:
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Tooltip:
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@@ -23,6 +23,7 @@ MCV:
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RevealsShroud:
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Range: 4c0
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MustBeDestroyed:
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RequiredForShortGame: true
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BaseBuilding:
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Transforms:
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IntoActor: gacnst
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@@ -848,4 +849,5 @@ STNK:
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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-MustBeDestroyed:
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