Merge pull request #10302 from Phrohdoh/attrib-require-traits
Allow ActorReferenceAttribute to list required traits
This commit is contained in:
@@ -15,7 +15,14 @@ namespace OpenRA.Traits
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/* attributes used by OpenRA.Lint to understand the rules */
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/* attributes used by OpenRA.Lint to understand the rules */
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[AttributeUsage(AttributeTargets.Field)]
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class ActorReferenceAttribute : Attribute { }
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public sealed class ActorReferenceAttribute : Attribute
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{
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public Type[] RequiredTraits;
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public ActorReferenceAttribute(params Type[] requiredTraits)
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{
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RequiredTraits = requiredTraits;
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}
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}
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[AttributeUsage(AttributeTargets.Field)]
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class WeaponReferenceAttribute : Attribute { }
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public sealed class WeaponReferenceAttribute : Attribute { }
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@@ -11,6 +11,7 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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namespace OpenRA.Mods.Common.Lint
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@@ -34,22 +35,84 @@ namespace OpenRA.Mods.Common.Lint
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foreach (var field in actualType.GetFields())
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foreach (var field in actualType.GetFields())
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{
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{
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if (field.HasAttribute<ActorReferenceAttribute>())
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if (field.HasAttribute<ActorReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, rules.Actors, "actor");
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CheckActorReference(actorInfo, traitInfo, field, rules.Actors,
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field.GetCustomAttributes<ActorReferenceAttribute>(true)[0]);
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if (field.HasAttribute<WeaponReferenceAttribute>())
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if (field.HasAttribute<WeaponReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, rules.Weapons, "weapon");
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CheckWeaponReference(actorInfo, traitInfo, field, rules.Weapons,
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field.GetCustomAttributes<WeaponReferenceAttribute>(true)[0]);
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if (field.HasAttribute<VoiceSetReferenceAttribute>())
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if (field.HasAttribute<VoiceSetReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, rules.Voices, "voice");
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CheckVoiceReference(actorInfo, traitInfo, field, rules.Voices,
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field.GetCustomAttributes<VoiceSetReferenceAttribute>(true)[0]);
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}
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}
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}
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}
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void CheckReference<T>(ActorInfo actorInfo, ITraitInfo traitInfo, FieldInfo fieldInfo,
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void CheckActorReference(ActorInfo actorInfo,
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IReadOnlyDictionary<string, T> dict, string type)
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ITraitInfo traitInfo,
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FieldInfo fieldInfo,
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IReadOnlyDictionary<string, ActorInfo> dict,
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ActorReferenceAttribute attribute)
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{
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{
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var values = LintExts.GetFieldValues(traitInfo, fieldInfo, emitError);
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var values = LintExts.GetFieldValues(traitInfo, fieldInfo, emitError);
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foreach (var v in values)
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foreach (var value in values)
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if (v != null && !dict.ContainsKey(v.ToLowerInvariant()))
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{
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emitError("{0}.{1}.{2}: Missing {3} `{4}`."
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if (value == null)
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.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, type, v));
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continue;
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// NOTE: Once https://github.com/OpenRA/OpenRA/issues/4124 is resolved we won't
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// have to .ToLower* anything here.
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var v = value.ToLowerInvariant();
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if (!dict.ContainsKey(v))
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{
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emitError("{0}.{1}.{2}: Missing actor `{3}`."
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.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, value));
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continue;
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}
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foreach (var requiredTrait in attribute.RequiredTraits)
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if (!dict[v].TraitsInConstructOrder().Any(t => t.GetType() == requiredTrait || t.GetType().IsSubclassOf(requiredTrait)))
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emitError("Actor type {0} does not have trait {1} which is required by {2}.{3}."
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.F(value, requiredTrait.Name, traitInfo.GetType().Name, fieldInfo.Name));
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}
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}
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void CheckWeaponReference(ActorInfo actorInfo,
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ITraitInfo traitInfo,
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FieldInfo fieldInfo,
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IReadOnlyDictionary<string, WeaponInfo> dict,
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WeaponReferenceAttribute attribute)
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{
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var values = LintExts.GetFieldValues(traitInfo, fieldInfo, emitError);
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foreach (var value in values)
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{
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if (value == null)
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continue;
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if (!dict.ContainsKey(value.ToLower()))
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emitError("{0}.{1}.{2}: Missing weapon `{3}`."
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.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, value));
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}
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}
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void CheckVoiceReference(ActorInfo actorInfo,
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ITraitInfo traitInfo,
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FieldInfo fieldInfo,
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IReadOnlyDictionary<string, SoundInfo> dict,
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VoiceSetReferenceAttribute attribute)
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{
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var values = LintExts.GetFieldValues(traitInfo, fieldInfo, emitError);
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foreach (var value in values)
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{
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if (value == null)
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continue;
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if (!dict.ContainsKey(value.ToLower()))
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emitError("{0}.{1}.{2}: Missing voice `{3}`."
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.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, value));
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}
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}
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}
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}
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}
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}
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}
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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public class AirstrikePowerInfo : SupportPowerInfo
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public class AirstrikePowerInfo : SupportPowerInfo
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{
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{
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[ActorReference]
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[ActorReference(typeof(AircraftInfo))]
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public readonly string UnitType = "badr.bomber";
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public readonly string UnitType = "badr.bomber";
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public readonly int SquadSize = 1;
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public readonly int SquadSize = 1;
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public readonly WVec SquadOffset = new WVec(-1536, 1536, 0);
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public readonly WVec SquadOffset = new WVec(-1536, 1536, 0);
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA.Traits
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{
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{
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public class ParatroopersPowerInfo : SupportPowerInfo
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public class ParatroopersPowerInfo : SupportPowerInfo
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{
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{
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[ActorReference]
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[ActorReference(typeof(AircraftInfo))]
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public readonly string UnitType = "badr";
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public readonly string UnitType = "badr";
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public readonly int SquadSize = 1;
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public readonly int SquadSize = 1;
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public readonly WVec SquadOffset = new WVec(-1536, 1536, 0);
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public readonly WVec SquadOffset = new WVec(-1536, 1536, 0);
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Traits
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[Desc("Spawn and remove the plane this far outside the map.")]
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[Desc("Spawn and remove the plane this far outside the map.")]
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public readonly WDist Cordon = new WDist(5120);
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public readonly WDist Cordon = new WDist(5120);
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[ActorReference]
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[ActorReference(typeof(PassengerInfo))]
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[Desc("Troops to be delivered. They will be distributed between the planes if SquadSize > 1.")]
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[Desc("Troops to be delivered. They will be distributed between the planes if SquadSize > 1.")]
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public readonly string[] DropItems = { };
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public readonly string[] DropItems = { };
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