Merge pull request #10302 from Phrohdoh/attrib-require-traits

Allow ActorReferenceAttribute to list required traits
This commit is contained in:
Oliver Brakmann
2015-12-28 14:30:01 +01:00
4 changed files with 84 additions and 14 deletions

View File

@@ -15,7 +15,14 @@ namespace OpenRA.Traits
/* attributes used by OpenRA.Lint to understand the rules */ /* attributes used by OpenRA.Lint to understand the rules */
[AttributeUsage(AttributeTargets.Field)] [AttributeUsage(AttributeTargets.Field)]
public sealed class ActorReferenceAttribute : Attribute { } public sealed class ActorReferenceAttribute : Attribute
{
public Type[] RequiredTraits;
public ActorReferenceAttribute(params Type[] requiredTraits)
{
RequiredTraits = requiredTraits;
}
}
[AttributeUsage(AttributeTargets.Field)] [AttributeUsage(AttributeTargets.Field)]
public sealed class WeaponReferenceAttribute : Attribute { } public sealed class WeaponReferenceAttribute : Attribute { }

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@@ -11,6 +11,7 @@
using System; using System;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using OpenRA.GameRules;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint namespace OpenRA.Mods.Common.Lint
@@ -34,22 +35,84 @@ namespace OpenRA.Mods.Common.Lint
foreach (var field in actualType.GetFields()) foreach (var field in actualType.GetFields())
{ {
if (field.HasAttribute<ActorReferenceAttribute>()) if (field.HasAttribute<ActorReferenceAttribute>())
CheckReference(actorInfo, traitInfo, field, rules.Actors, "actor"); CheckActorReference(actorInfo, traitInfo, field, rules.Actors,
field.GetCustomAttributes<ActorReferenceAttribute>(true)[0]);
if (field.HasAttribute<WeaponReferenceAttribute>()) if (field.HasAttribute<WeaponReferenceAttribute>())
CheckReference(actorInfo, traitInfo, field, rules.Weapons, "weapon"); CheckWeaponReference(actorInfo, traitInfo, field, rules.Weapons,
field.GetCustomAttributes<WeaponReferenceAttribute>(true)[0]);
if (field.HasAttribute<VoiceSetReferenceAttribute>()) if (field.HasAttribute<VoiceSetReferenceAttribute>())
CheckReference(actorInfo, traitInfo, field, rules.Voices, "voice"); CheckVoiceReference(actorInfo, traitInfo, field, rules.Voices,
field.GetCustomAttributes<VoiceSetReferenceAttribute>(true)[0]);
} }
} }
void CheckReference<T>(ActorInfo actorInfo, ITraitInfo traitInfo, FieldInfo fieldInfo, void CheckActorReference(ActorInfo actorInfo,
IReadOnlyDictionary<string, T> dict, string type) ITraitInfo traitInfo,
FieldInfo fieldInfo,
IReadOnlyDictionary<string, ActorInfo> dict,
ActorReferenceAttribute attribute)
{ {
var values = LintExts.GetFieldValues(traitInfo, fieldInfo, emitError); var values = LintExts.GetFieldValues(traitInfo, fieldInfo, emitError);
foreach (var v in values) foreach (var value in values)
if (v != null && !dict.ContainsKey(v.ToLowerInvariant())) {
emitError("{0}.{1}.{2}: Missing {3} `{4}`." if (value == null)
.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, type, v)); continue;
// NOTE: Once https://github.com/OpenRA/OpenRA/issues/4124 is resolved we won't
// have to .ToLower* anything here.
var v = value.ToLowerInvariant();
if (!dict.ContainsKey(v))
{
emitError("{0}.{1}.{2}: Missing actor `{3}`."
.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, value));
continue;
}
foreach (var requiredTrait in attribute.RequiredTraits)
if (!dict[v].TraitsInConstructOrder().Any(t => t.GetType() == requiredTrait || t.GetType().IsSubclassOf(requiredTrait)))
emitError("Actor type {0} does not have trait {1} which is required by {2}.{3}."
.F(value, requiredTrait.Name, traitInfo.GetType().Name, fieldInfo.Name));
}
}
void CheckWeaponReference(ActorInfo actorInfo,
ITraitInfo traitInfo,
FieldInfo fieldInfo,
IReadOnlyDictionary<string, WeaponInfo> dict,
WeaponReferenceAttribute attribute)
{
var values = LintExts.GetFieldValues(traitInfo, fieldInfo, emitError);
foreach (var value in values)
{
if (value == null)
continue;
if (!dict.ContainsKey(value.ToLower()))
emitError("{0}.{1}.{2}: Missing weapon `{3}`."
.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, value));
}
}
void CheckVoiceReference(ActorInfo actorInfo,
ITraitInfo traitInfo,
FieldInfo fieldInfo,
IReadOnlyDictionary<string, SoundInfo> dict,
VoiceSetReferenceAttribute attribute)
{
var values = LintExts.GetFieldValues(traitInfo, fieldInfo, emitError);
foreach (var value in values)
{
if (value == null)
continue;
if (!dict.ContainsKey(value.ToLower()))
emitError("{0}.{1}.{2}: Missing voice `{3}`."
.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, value));
}
} }
} }
} }

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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
public class AirstrikePowerInfo : SupportPowerInfo public class AirstrikePowerInfo : SupportPowerInfo
{ {
[ActorReference] [ActorReference(typeof(AircraftInfo))]
public readonly string UnitType = "badr.bomber"; public readonly string UnitType = "badr.bomber";
public readonly int SquadSize = 1; public readonly int SquadSize = 1;
public readonly WVec SquadOffset = new WVec(-1536, 1536, 0); public readonly WVec SquadOffset = new WVec(-1536, 1536, 0);

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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA.Traits
{ {
public class ParatroopersPowerInfo : SupportPowerInfo public class ParatroopersPowerInfo : SupportPowerInfo
{ {
[ActorReference] [ActorReference(typeof(AircraftInfo))]
public readonly string UnitType = "badr"; public readonly string UnitType = "badr";
public readonly int SquadSize = 1; public readonly int SquadSize = 1;
public readonly WVec SquadOffset = new WVec(-1536, 1536, 0); public readonly WVec SquadOffset = new WVec(-1536, 1536, 0);
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Traits
[Desc("Spawn and remove the plane this far outside the map.")] [Desc("Spawn and remove the plane this far outside the map.")]
public readonly WDist Cordon = new WDist(5120); public readonly WDist Cordon = new WDist(5120);
[ActorReference] [ActorReference(typeof(PassengerInfo))]
[Desc("Troops to be delivered. They will be distributed between the planes if SquadSize > 1.")] [Desc("Troops to be delivered. They will be distributed between the planes if SquadSize > 1.")]
public readonly string[] DropItems = { }; public readonly string[] DropItems = { };