From 3cd9a1e0e43013f699cda535735364974474f08f Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Fri, 30 Jul 2010 18:54:46 +1200 Subject: [PATCH] fix player color blocks not showing up in MapPreviewWidget --- OpenRA.Game/Widgets/MapPreviewWidget.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/OpenRA.Game/Widgets/MapPreviewWidget.cs b/OpenRA.Game/Widgets/MapPreviewWidget.cs index 14ee5e4f08..ac69031d14 100644 --- a/OpenRA.Game/Widgets/MapPreviewWidget.cs +++ b/OpenRA.Game/Widgets/MapPreviewWidget.cs @@ -70,6 +70,7 @@ namespace OpenRA.Widgets float PreviewScale = 0; static Sprite UnownedSpawn = null; static Sprite OwnedSpawn = null; + public override void DrawInner( World world ) { if (UnownedSpawn == null) @@ -105,6 +106,8 @@ namespace OpenRA.Widgets "chrome", new float2( MapRect.Size ) ); + Game.Renderer.RgbaSpriteRenderer.Flush(); + // Overlay spawnpoints var colors = SpawnColors(); foreach (var p in map.SpawnPoints)