Standardize on {MODID} in template files.

This commit is contained in:
Paul Chote
2018-04-08 20:00:05 +00:00
committed by abcdefg30
parent a8fb90d97c
commit 3ce00065a7
4 changed files with 14 additions and 14 deletions

View File

@@ -1,4 +1,4 @@
#!/bin/sh
cd "{GAME_INSTALL_DIR}"
mono {DEBUG} OpenRA.Server.exe Game.Mod={MOD} "$@"
mono {DEBUG} OpenRA.Server.exe Game.Mod={MODID} "$@"

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop">
<id>openra-{MOD}.desktop</id>
<id>openra-{MODID}.desktop</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0</project_license>
<name>OpenRA - {MOD_NAME}</name>

View File

@@ -5,8 +5,8 @@ Name=OpenRA - {MODNAME}
GenericName=Real Time Strategy Game
GenericName[de]=Echtzeit-Strategiespiel
Comment=Reimagining of early Westwood Games
Icon=openra-{MOD}
Exec=openra-{MOD} %U
Icon=openra-{MODID}
Exec=openra-{MODID} %U
Terminal=false
Categories=Game;StrategyGame;
MimeType=x-scheme-handler/openra-{MOD}-{TAG};
MimeType=x-scheme-handler/openra-{MODID}-{TAG};