Fix random country display.

This commit is contained in:
Paul Chote
2015-04-20 03:29:18 +12:00
parent 9df371b393
commit 3cfa96e7a6
5 changed files with 11 additions and 12 deletions

View File

@@ -38,6 +38,9 @@ namespace OpenRA
public readonly int ClientIndex;
public readonly PlayerReference PlayerReference;
// The country (including Random, etc) that was selected in the lobby
public readonly CountryInfo DisplayCountry;
public WinState WinState = WinState.Undefined;
public bool IsBot;
public int SpawnPoint;
@@ -46,8 +49,6 @@ namespace OpenRA
public Shroud Shroud;
public World World { get; private set; }
string selectedCountryName;
CountryInfo ChooseCountry(World world, string name, bool requireSelectable = true)
{
var selectableCountries = world.Map.Rules.Actors["world"].Traits
@@ -57,8 +58,6 @@ namespace OpenRA
var selected = selectableCountries.FirstOrDefault(c => c.Race == name)
?? selectableCountries.Random(world.SharedRandom);
selectedCountryName = selected.Name;
// Don't loop infinite
for (var i = 0; i <= 10 && selected.RandomRaceMembers.Any(); i++)
{
@@ -87,8 +86,8 @@ namespace OpenRA
PlayerName = client.Name;
botType = client.Bot;
Country = ChooseCountry(world, client.Race, !pr.LockRace);
pr.Race = selectedCountryName;
pr.RaceFlagName = client.Race;
DisplayCountry = world.Map.Rules.Actors["world"].Traits
.WithInterface<CountryInfo>().First(c => c.Race == client.Race);
}
else
{
@@ -101,8 +100,8 @@ namespace OpenRA
Spectating = pr.Spectating;
botType = pr.Bot;
Country = ChooseCountry(world, pr.Race, false);
pr.RaceFlagName = pr.Race;
pr.Race = Country.Name;
DisplayCountry = world.Map.Rules.Actors["world"].Traits
.WithInterface<CountryInfo>().First(c => c.Race == pr.Race);
}
PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });