changed defaults: ^Building how includes Building.{Dimensions,Footprint}, and RenderBuilding. Is that a bug in V20-V39 ?

This commit is contained in:
Bob
2010-01-29 19:04:47 +13:00
parent 0e6fcdf64f
commit 3cfcc97b7d
2 changed files with 47 additions and 146 deletions

View File

@@ -41,3 +41,7 @@
Selectable: Selectable:
Priority: 3 Priority: 3
Building: Building:
Dimensions: 1,1
Footprint: x
RenderBuilding:

View File

@@ -106,7 +106,6 @@ GAP:
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 10 Sight: 10
RenderBuilding:
IronCurtainable: IronCurtainable:
MRJ: MRJ:
@@ -147,6 +146,7 @@ MINP:
InvisibleToOthers: InvisibleToOthers:
-Selectable: -Selectable:
-Building: -Building:
-RenderBuilding:
MINV: MINV:
Mine: Mine:
@@ -162,6 +162,7 @@ MINV:
InvisibleToOthers: InvisibleToOthers:
-Selectable: -Selectable:
-Building: -Building:
-RenderBuilding:
BR1: BR1:
Bridge: Bridge:
@@ -238,7 +239,6 @@ MSLO:
Armor: heavy Armor: heavy
Crewed: yes Crewed: yes
Sight: 5 Sight: 5
RenderBuilding:
IronCurtainable: IronCurtainable:
SPEN: SPEN:
@@ -262,7 +262,6 @@ SPEN:
Armor: light Armor: light
WaterBound: yes WaterBound: yes
Sight: 4 Sight: 4
RenderBuilding:
ProductionSurround: ProductionSurround:
Produces: Ship Produces: Ship
IronCurtainable: IronCurtainable:
@@ -288,7 +287,6 @@ SYRD:
Armor: light Armor: light
WaterBound: yes WaterBound: yes
Sight: 4 Sight: 4
RenderBuilding:
ProductionSurround: ProductionSurround:
Produces: Ship Produces: Ship
IronCurtainable: IronCurtainable:
@@ -313,7 +311,6 @@ IRON:
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 10 Sight: 10
RenderBuilding:
IronCurtainable: IronCurtainable:
IronCurtain: IronCurtain:
@@ -337,7 +334,6 @@ PDOX:
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 10 Sight: 10
RenderBuilding:
Chronosphere: Chronosphere:
IronCurtainable: IronCurtainable:
@@ -367,6 +363,7 @@ TSLA:
FireDelay: 8 FireDelay: 8
AutoTarget: AutoTarget:
IronCurtainable: IronCurtainable:
-RenderBuilding:
AGUN: AGUN:
RequiresPower: RequiresPower:
@@ -396,6 +393,7 @@ AGUN:
SecondaryWeapon: ZSU-23 SecondaryWeapon: ZSU-23
AutoTarget: AutoTarget:
IronCurtainable: IronCurtainable:
-RenderBuilding:
DOME: DOME:
RequiresPower: RequiresPower:
@@ -418,7 +416,6 @@ DOME:
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 10 Sight: 10
RenderBuilding:
ProvidesRadar: ProvidesRadar:
IronCurtainable: IronCurtainable:
@@ -1038,14 +1035,11 @@ PBOX:
LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Building: Building:
Power: -15 Power: -15
Footprint: x
Dimensions: 1,1
HP: 400 HP: 400
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 5 Sight: 5
Turreted: Turreted:
RenderBuilding:
AttackTurreted: AttackTurreted:
PrimaryWeapon: Vulcan PrimaryWeapon: Vulcan
AutoTarget: AutoTarget:
@@ -1062,14 +1056,11 @@ HBOX:
LongDesc: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft LongDesc: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Building: Building:
Power: -15 Power: -15
Footprint: x
Dimensions: 1,1
HP: 600 HP: 600
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 5 Sight: 5
Turreted: Turreted:
RenderBuilding:
AttackTurreted: AttackTurreted:
PrimaryWeapon: Vulcan PrimaryWeapon: Vulcan
AutoTarget: AutoTarget:
@@ -1086,8 +1077,6 @@ GUN:
LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Building: Building:
Power: -40 Power: -40
Footprint: x
Dimensions: 1,1
HP: 400 HP: 400
Armor: heavy Armor: heavy
Crewed: yes Crewed: yes
@@ -1100,6 +1089,7 @@ GUN:
PrimaryWeapon: TurretGun PrimaryWeapon: TurretGun
AutoTarget: AutoTarget:
IronCurtainable: IronCurtainable:
-RenderBuilding:
FTUR: FTUR:
Inherits: ^Building Inherits: ^Building
@@ -1114,13 +1104,10 @@ FTUR:
ROT: 10 ROT: 10
Building: Building:
Power: -20 Power: -20
Footprint: x
Dimensions: 1,1
HP: 400 HP: 400
Armor: heavy Armor: heavy
Crewed: yes Crewed: yes
Sight: 6 Sight: 6
RenderBuilding:
AttackTurreted: AttackTurreted:
PrimaryWeapon: FireballLauncher PrimaryWeapon: FireballLauncher
PrimaryOffset: 0,0,12,8 PrimaryOffset: 0,0,12,8
@@ -1152,6 +1139,7 @@ SAM:
PrimaryWeapon: Nike PrimaryWeapon: Nike
AutoTarget: AutoTarget:
IronCurtainable: IronCurtainable:
-RenderBuilding:
ATEK: ATEK:
Inherits: ^Building Inherits: ^Building
@@ -1173,7 +1161,6 @@ ATEK:
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 10 Sight: 10
RenderBuilding:
IronCurtainable: IronCurtainable:
GpsLaunchSite: GpsLaunchSite:
@@ -1196,7 +1183,6 @@ WEAP:
Armor: light Armor: light
Crewed: yes Crewed: yes
Sight: 4 Sight: 4
RenderBuilding:
RenderWarFactory: RenderWarFactory:
RallyPoint: RallyPoint:
Production: Production:
@@ -1215,7 +1201,6 @@ FACT:
Armor: heavy Armor: heavy
Crewed: yes Crewed: yes
Sight: 5 Sight: 5
RenderBuilding:
Production: Production:
Produces: Building,Defense Produces: Building,Defense
ConstructionYard: ConstructionYard:
@@ -1240,7 +1225,6 @@ PROC:
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 6 Sight: 6
RenderBuilding:
AcceptsOre: AcceptsOre:
StoresOre: StoresOre:
Pips: 17 Pips: 17
@@ -1258,8 +1242,6 @@ SILO:
LongDesc: Stores excess harvested Ore LongDesc: Stores excess harvested Ore
Building: Building:
Power: -10 Power: -10
Footprint: x
Dimensions: 1,1
Capturable: true Capturable: true
HP: 300 HP: 300
Armor: wood Armor: wood
@@ -1269,6 +1251,7 @@ SILO:
Pips: 5 Pips: 5
Capacity: 1500 Capacity: 1500
IronCurtainable: IronCurtainable:
-RenderBuilding:
HPAD: HPAD:
Inherits: ^Building Inherits: ^Building
@@ -1289,7 +1272,6 @@ HPAD:
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 5 Sight: 5
RenderBuilding:
Production: Production:
SpawnOffset: 0,-4 SpawnOffset: 0,-4
Produces: Plane Produces: Plane
@@ -1315,7 +1297,6 @@ AFLD:
Armor: heavy Armor: heavy
Crewed: yes Crewed: yes
Sight: 7 Sight: 7
RenderBuilding:
Production: Production:
Produces: Plane Produces: Plane
BelowUnits: BelowUnits:
@@ -1340,7 +1321,6 @@ POWR:
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 4 Sight: 4
RenderBuilding:
IronCurtainable: IronCurtainable:
APWR: APWR:
@@ -1362,7 +1342,6 @@ APWR:
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 4 Sight: 4
RenderBuilding:
IronCurtainable: IronCurtainable:
STEK: STEK:
@@ -1385,7 +1364,6 @@ STEK:
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 4 Sight: 4
RenderBuilding:
IronCurtainable: IronCurtainable:
BARR: BARR:
@@ -1407,7 +1385,6 @@ BARR:
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 5 Sight: 5
RenderBuilding:
RallyPoint: RallyPoint:
Production: Production:
Produces: Infantry Produces: Infantry
@@ -1432,7 +1409,6 @@ TENT:
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 5 Sight: 5
RenderBuilding:
RallyPoint: RallyPoint:
Production: Production:
Produces: Infantry Produces: Infantry
@@ -1449,12 +1425,9 @@ KENN:
LongDesc: Produces attack dogs LongDesc: Produces attack dogs
Building: Building:
Power: -10 Power: -10
Footprint: x
Dimensions: 1,1
HP: 400 HP: 400
Armor: wood Armor: wood
Sight: 4 Sight: 4
RenderBuilding:
RallyPoint: RallyPoint:
Production: Production:
IronCurtainable: IronCurtainable:
@@ -1477,7 +1450,6 @@ FIX:
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 5 Sight: 5
RenderBuilding:
BelowUnits: BelowUnits:
Reservable: Reservable:
IronCurtainable: IronCurtainable:
@@ -1594,7 +1566,6 @@ T01:
Building: Building:
Footprint: __ x_ Footprint: __ x_
Dimensions: 2,2 Dimensions: 2,2
RenderBuilding:
-Selectable: -Selectable:
T02: T02:
@@ -1602,7 +1573,6 @@ T02:
Building: Building:
Footprint: __ x_ Footprint: __ x_
Dimensions: 2,2 Dimensions: 2,2
RenderBuilding:
-Selectable: -Selectable:
T03: T03:
@@ -1610,7 +1580,6 @@ T03:
Building: Building:
Footprint: __ x_ Footprint: __ x_
Dimensions: 2,2 Dimensions: 2,2
RenderBuilding:
-Selectable: -Selectable:
T05: T05:
@@ -1618,7 +1587,6 @@ T05:
Building: Building:
Footprint: __ x_ Footprint: __ x_
Dimensions: 2,2 Dimensions: 2,2
RenderBuilding:
-Selectable: -Selectable:
T06: T06:
@@ -1626,7 +1594,6 @@ T06:
Building: Building:
Footprint: __ x_ Footprint: __ x_
Dimensions: 2,2 Dimensions: 2,2
RenderBuilding:
-Selectable: -Selectable:
T07: T07:
@@ -1634,7 +1601,6 @@ T07:
Building: Building:
Footprint: __ x_ Footprint: __ x_
Dimensions: 2,2 Dimensions: 2,2
RenderBuilding:
-Selectable: -Selectable:
T08: T08:
@@ -1642,7 +1608,6 @@ T08:
Building: Building:
Footprint: x_ Footprint: x_
Dimensions: 2,1 Dimensions: 2,1
RenderBuilding:
-Selectable: -Selectable:
T10: T10:
@@ -1650,7 +1615,6 @@ T10:
Building: Building:
Footprint: __ xx Footprint: __ xx
Dimensions: 2,2 Dimensions: 2,2
RenderBuilding:
-Selectable: -Selectable:
T11: T11:
@@ -1658,7 +1622,6 @@ T11:
Building: Building:
Footprint: __ xx Footprint: __ xx
Dimensions: 2,2 Dimensions: 2,2
RenderBuilding:
-Selectable: -Selectable:
T12: T12:
@@ -1666,7 +1629,6 @@ T12:
Building: Building:
Footprint: __ x_ Footprint: __ x_
Dimensions: 2,2 Dimensions: 2,2
RenderBuilding:
-Selectable: -Selectable:
T13: T13:
@@ -1674,7 +1636,6 @@ T13:
Building: Building:
Footprint: __ x_ Footprint: __ x_
Dimensions: 2,2 Dimensions: 2,2
RenderBuilding:
-Selectable: -Selectable:
T14: T14:
@@ -1682,7 +1643,6 @@ T14:
Building: Building:
Footprint: ___ xx_ Footprint: ___ xx_
Dimensions: 3,2 Dimensions: 3,2
RenderBuilding:
-Selectable: -Selectable:
T15: T15:
@@ -1690,7 +1650,6 @@ T15:
Building: Building:
Footprint: ___ xx_ Footprint: ___ xx_
Dimensions: 3,2 Dimensions: 3,2
RenderBuilding:
-Selectable: -Selectable:
T16: T16:
@@ -1698,7 +1657,6 @@ T16:
Building: Building:
Footprint: __ x_ Footprint: __ x_
Dimensions: 2,2 Dimensions: 2,2
RenderBuilding:
-Selectable: -Selectable:
T17: T17:
@@ -1706,7 +1664,6 @@ T17:
Building: Building:
Footprint: __ x_ Footprint: __ x_
Dimensions: 2,2 Dimensions: 2,2
RenderBuilding:
-Selectable: -Selectable:
TC01: TC01:
@@ -1714,7 +1671,6 @@ TC01:
Building: Building:
Footprint: ___ xx_ Footprint: ___ xx_
Dimensions: 3,2 Dimensions: 3,2
RenderBuilding:
-Selectable: -Selectable:
TC02: TC02:
@@ -1722,7 +1678,6 @@ TC02:
Building: Building:
Footprint: _x_ xx_ Footprint: _x_ xx_
Dimensions: 3,2 Dimensions: 3,2
RenderBuilding:
-Selectable: -Selectable:
TC03: TC03:
@@ -1730,7 +1685,6 @@ TC03:
Building: Building:
Footprint: xx_ xx_ Footprint: xx_ xx_
Dimensions: 3,2 Dimensions: 3,2
RenderBuilding:
-Selectable: -Selectable:
TC04: TC04:
@@ -1738,7 +1692,6 @@ TC04:
Building: Building:
Footprint: ____ xxx_ x___ Footprint: ____ xxx_ x___
Dimensions: 4,3 Dimensions: 4,3
RenderBuilding:
-Selectable: -Selectable:
TC05: TC05:
@@ -1746,88 +1699,47 @@ TC05:
Building: Building:
Footprint: __x_ xxx_ _xx_ Footprint: __x_ xxx_ _xx_
Dimensions: 4,3 Dimensions: 4,3
RenderBuilding:
-Selectable: -Selectable:
MINE: MINE:
Inherits: ^Building Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
SeedsOre: SeedsOre:
-Selectable: -Selectable:
BOXES01: BOXES01:
Inherits: ^Building Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
-Selectable: -Selectable:
BOXES02: BOXES02:
Inherits: ^Building Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
-Selectable: -Selectable:
BOXES03: BOXES03:
Inherits: ^Building Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
-Selectable: -Selectable:
BOXES04: BOXES04:
Inherits: ^Building Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
-Selectable: -Selectable:
BOXES05: BOXES05:
Inherits: ^Building Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
-Selectable: -Selectable:
BOXES06: BOXES06:
Inherits: ^Building Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
-Selectable: -Selectable:
BOXES07: BOXES07:
Inherits: ^Building Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
-Selectable: -Selectable:
BOXES08: BOXES08:
Inherits: ^Building Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
-Selectable: -Selectable:
BOXES09: BOXES09:
Inherits: ^Building Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
-Selectable: -Selectable:
FCOM: FCOM:
@@ -1842,7 +1754,6 @@ FCOM:
Armor: wood Armor: wood
Crewed: yes Crewed: yes
Sight: 10 Sight: 10
RenderBuilding:
V01: V01:
Inherits: ^Building Inherits: ^Building
@@ -1853,7 +1764,6 @@ V01:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V02: V02:
Inherits: ^Building Inherits: ^Building
@@ -1863,7 +1773,6 @@ V02:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V03: V03:
Inherits: ^Building Inherits: ^Building
@@ -1873,7 +1782,6 @@ V03:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V04: V04:
Inherits: ^Building Inherits: ^Building
@@ -1883,7 +1791,6 @@ V04:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V05: V05:
Inherits: ^Building Inherits: ^Building
@@ -1893,7 +1800,6 @@ V05:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V06: V06:
Inherits: ^Building Inherits: ^Building
@@ -1903,7 +1809,6 @@ V06:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V07: V07:
Inherits: ^Building Inherits: ^Building
@@ -1913,127 +1818,90 @@ V07:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V08: V08:
Inherits: ^Building Inherits: ^Building
Building: Building:
Footprint: x
Dimensions: 1,1
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V09: V09:
Inherits: ^Building Inherits: ^Building
Building: Building:
Footprint: x
Dimensions: 1,1
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V10: V10:
Inherits: ^Building Inherits: ^Building
Building: Building:
Footprint: x
Dimensions: 1,1
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V11: V11:
Inherits: ^Building Inherits: ^Building
Building: Building:
Footprint: x
Dimensions: 1,1
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V12: V12:
Inherits: ^Building Inherits: ^Building
Building: Building:
Footprint: x
Dimensions: 1,1
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V13: V13:
Inherits: ^Building Inherits: ^Building
Building: Building:
Footprint: x
Dimensions: 1,1
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V14: V14:
Inherits: ^Building Inherits: ^Building
Building: Building:
Footprint: x
Dimensions: 1,1
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V15: V15:
Inherits: ^Building Inherits: ^Building
Building: Building:
Footprint: x
Dimensions: 1,1
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V16: V16:
Inherits: ^Building Inherits: ^Building
Building: Building:
Footprint: x
Dimensions: 1,1
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V17: V17:
Inherits: ^Building Inherits: ^Building
Building: Building:
Footprint: x
Dimensions: 1,1
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V18: V18:
Inherits: ^Building Inherits: ^Building
Building: Building:
Footprint: x
Dimensions: 1,1
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V19: V19:
Inherits: ^Building Inherits: ^Building
Building: Building:
Footprint: x
Dimensions: 1,1
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
V20: V20:
Inherits: ^Building Inherits: ^Building
@@ -2041,6 +1909,8 @@ V20:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2050,6 +1920,8 @@ V21:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2059,6 +1931,8 @@ V22:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2068,6 +1942,8 @@ V23:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2077,6 +1953,8 @@ V24:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2086,6 +1964,8 @@ V25:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2095,6 +1975,8 @@ V26:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2104,6 +1986,8 @@ V27:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2113,6 +1997,8 @@ V28:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2122,6 +2008,8 @@ V29:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2131,6 +2019,8 @@ V30:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2140,6 +2030,8 @@ V31:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2149,6 +2041,8 @@ V32:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2158,6 +2052,8 @@ V33:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2167,6 +2063,8 @@ V34:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2176,6 +2074,8 @@ V35:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2185,6 +2085,8 @@ V36:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2194,6 +2096,8 @@ V37:
Repairable: false Repairable: false
HP: 400 HP: 400
Armor: wood Armor: wood
-Dimensions:
-Footprint:
RenderBuilding: RenderBuilding:
Image: FCOM Image: FCOM
@@ -2202,13 +2106,10 @@ BARL:
Selectable: Selectable:
Priority: 0 Priority: 0
Building: Building:
Footprint: x
Dimensions: 1,1
Repairable: false Repairable: false
BaseNormal: no BaseNormal: no
Adjacent: 0 Adjacent: 0
HP: 10 HP: 10
RenderBuilding:
Explodes: Explodes:
BRL3: BRL3:
@@ -2216,13 +2117,10 @@ BRL3:
Selectable: Selectable:
Priority: 0 Priority: 0
Building: Building:
Footprint: x
Dimensions: 1,1
Repairable: false Repairable: false
BaseNormal: no BaseNormal: no
Adjacent: 0 Adjacent: 0
HP: 10 HP: 10
RenderBuilding:
Explodes: Explodes:
MISS: MISS:
@@ -2236,7 +2134,6 @@ MISS:
Bib: yes Bib: yes
HP: 400 HP: 400
Armor: wood Armor: wood
RenderBuilding:
DOG: DOG:
Inherits: ^Infantry Inherits: ^Infantry