Fix Traits.Util style issues.
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -18,16 +18,16 @@ namespace OpenRA.Traits
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{
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public static class Util
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{
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public static int TickFacing( int facing, int desiredFacing, int rot )
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public static int TickFacing(int facing, int desiredFacing, int rot)
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{
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var leftTurn = ( facing - desiredFacing ) & 0xFF;
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var rightTurn = ( desiredFacing - facing ) & 0xFF;
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if( Math.Min( leftTurn, rightTurn ) < rot )
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var leftTurn = (facing - desiredFacing) & 0xFF;
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var rightTurn = (desiredFacing - facing) & 0xFF;
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if (Math.Min(leftTurn, rightTurn) < rot)
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return desiredFacing & 0xFF;
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else if( rightTurn < leftTurn )
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return ( facing + rot ) & 0xFF;
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else if (rightTurn < leftTurn)
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return (facing + rot) & 0xFF;
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else
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return ( facing - rot ) & 0xFF;
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return (facing - rot) & 0xFF;
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}
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public static int GetFacing(WVec d, int currentFacing)
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@@ -47,12 +47,12 @@ namespace OpenRA.Traits
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return GetFacing(d.ToWVec(), currentFacing);
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}
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public static int GetNearestFacing( int facing, int desiredFacing )
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public static int GetNearestFacing(int facing, int desiredFacing)
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{
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var turn = desiredFacing - facing;
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if( turn > 128 )
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if (turn > 128)
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turn -= 256;
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if( turn < -128 )
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if (turn < -128)
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turn += 256;
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return facing + turn;
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@@ -73,7 +73,7 @@ namespace OpenRA.Traits
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public static Activity SequenceActivities(params Activity[] acts)
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{
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return acts.Reverse().Aggregate(
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(next, a) => { a.Queue( next ); return a; });
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(next, a) => { a.Queue(next); return a; });
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}
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public static Activity RunActivity(Actor self, Activity act)
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@@ -91,6 +91,7 @@ namespace OpenRA.Traits
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if (prev == act)
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break;
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}
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return act;
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}
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@@ -135,7 +136,7 @@ namespace OpenRA.Traits
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{
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var cells = target.IsActor
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? target.Actor.OccupiesSpace.OccupiedCells().Select(c => c.First).ToArray()
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: new CPos[] {};
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: new CPos[] { };
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if (cells.Length == 0)
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cells = new CPos[] { target.CenterPosition.ToCPos() };
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