drop CursorSheetBuilder; use normal SheetBuilder for cursors now.
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@@ -28,7 +28,7 @@ namespace OpenRA.Graphics
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public CursorSequence(string cursorSrc, string palette, MiniYaml info)
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{
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sprites = Game.modData.CursorSheetBuilder.LoadAllSprites(cursorSrc);
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sprites = Game.modData.SpriteLoader.LoadAllSprites(cursorSrc);
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var d = info.NodesDict;
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start = int.Parse(d["start"].Value);
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