drop CursorSheetBuilder; use normal SheetBuilder for cursors now.

This commit is contained in:
Chris Forbes
2011-07-17 19:15:55 +12:00
parent 5609c8d041
commit 3d2635fca5
4 changed files with 2 additions and 41 deletions

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Graphics
public CursorSequence(string cursorSrc, string palette, MiniYaml info)
{
sprites = Game.modData.CursorSheetBuilder.LoadAllSprites(cursorSrc);
sprites = Game.modData.SpriteLoader.LoadAllSprites(cursorSrc);
var d = info.NodesDict;
start = int.Parse(d["start"].Value);