Add isDead-check to the flamethrowers in allies06b
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@@ -224,10 +224,14 @@ WorldLoaded = function()
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if Map.LobbyOption("difficulty") ~= "hard" then
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Trigger.OnKilled(DefBrl1, function(a, b)
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DefenseFlame1.Kill()
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if not DefenseFlame1.IsDead then
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DefenseFlame1.Kill()
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end
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end)
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Trigger.OnKilled(DefBrl2, function(a, b)
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DefenseFlame2.Kill()
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if not DefenseFlame2.IsDead then
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DefenseFlame2.Kill()
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end
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end)
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end
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