Add isDead-check to the flamethrowers in allies06b

This commit is contained in:
abc013
2019-10-13 13:34:49 +02:00
committed by abcdefg30
parent 3e244998cd
commit 3d3814f336

View File

@@ -224,10 +224,14 @@ WorldLoaded = function()
if Map.LobbyOption("difficulty") ~= "hard" then if Map.LobbyOption("difficulty") ~= "hard" then
Trigger.OnKilled(DefBrl1, function(a, b) Trigger.OnKilled(DefBrl1, function(a, b)
DefenseFlame1.Kill() if not DefenseFlame1.IsDead then
DefenseFlame1.Kill()
end
end) end)
Trigger.OnKilled(DefBrl2, function(a, b) Trigger.OnKilled(DefBrl2, function(a, b)
DefenseFlame2.Kill() if not DefenseFlame2.IsDead then
DefenseFlame2.Kill()
end
end) end)
end end