homing weapons more or less work now
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@@ -94,7 +94,7 @@ namespace OpenRa.Game
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public bool IsDead { get { return Health <= 0; } }
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public void InflictDamage(Actor attacker, Bullet inflictor, int damage)
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public void InflictDamage(Actor attacker, int damage)
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{
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/* todo: auto-retaliate, etc */
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/* todo: death sequence for infantry based on inflictor */
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