homing weapons more or less work now

This commit is contained in:
Chris Forbes
2009-12-06 21:19:02 +13:00
parent 5b970c499b
commit 3d457c397d
15 changed files with 211 additions and 61 deletions

View File

@@ -0,0 +1,29 @@
using System.Collections.Generic;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Effects
{
class Explosion : IEffect
{
Animation anim;
int2 pos;
public Explosion(int2 pixelPos, int style, bool isWater)
{
this.pos = pixelPos;
var variantSuffix = isWater ? "w" : "";
anim = new Animation("explosion");
anim.PlayThen(style.ToString() + variantSuffix,
() => Game.world.AddFrameEndTask(w => w.Remove(this)));
}
public void Tick() { anim.Tick(); }
public IEnumerable<Tuple<Sprite, float2, int>> Render()
{
yield return Tuple.New(anim.Image, pos.ToFloat2() - 0.5f * anim.Image.size, 0);
}
public Player Owner { get { return null; } }
}
}