Add IBlocksProjectiles interface to avoid using BlocksProjectiles directly

This commit is contained in:
teees
2015-11-28 21:34:12 +01:00
parent 7f2feb29cd
commit 3d597c7880
2 changed files with 27 additions and 10 deletions

View File

@@ -9,9 +9,16 @@
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[RequireExplicitImplementation]
public interface IBlocksProjectiles
{
WDist BlockingHeight { get; }
}
[Desc("This actor blocks bullets and missiles with 'Blockable' property.")]
public class BlocksProjectilesInfo : UpgradableTraitInfo
{
@@ -20,17 +27,20 @@ namespace OpenRA.Mods.Common.Traits
public override object Create(ActorInitializer init) { return new BlocksProjectiles(init.Self, this); }
}
public class BlocksProjectiles : UpgradableTrait<BlocksProjectilesInfo>
public class BlocksProjectiles : UpgradableTrait<BlocksProjectilesInfo>, IBlocksProjectiles
{
public BlocksProjectiles(Actor self, BlocksProjectilesInfo info)
: base(info) { }
WDist IBlocksProjectiles.BlockingHeight { get { return Info.Height; } }
public static bool AnyBlockingActorAt(World world, WPos pos)
{
var dat = world.Map.DistanceAboveTerrain(pos);
return world.ActorMap.GetActorsAt(world.Map.CellContaining(pos))
.Any(a => a.TraitsImplementing<BlocksProjectiles>()
.Where(t => t.Info.Height.Length >= dat.Length)
.Any(a => a.TraitsImplementing<IBlocksProjectiles>()
.Where(t => t.BlockingHeight >= dat)
.Any(Exts.IsTraitEnabled));
}
@@ -41,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
foreach (var a in actors)
{
var blockers = a.TraitsImplementing<BlocksProjectiles>()
var blockers = a.TraitsImplementing<IBlocksProjectiles>()
.Where(Exts.IsTraitEnabled).ToList();
if (!blockers.Any())
@@ -49,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits
var hitPos = WorldExtensions.MinimumPointLineProjection(start, end, a.CenterPosition);
var dat = world.Map.DistanceAboveTerrain(hitPos);
if ((hitPos - start).Length < length && blockers.Any(t => t.Info.Height.Length >= dat.Length))
if ((hitPos - start).Length < length && blockers.Any(t => t.BlockingHeight >= dat))
{
hit = hitPos;
return true;