Add IBlocksProjectiles interface to avoid using BlocksProjectiles directly
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@@ -9,7 +9,9 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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@@ -22,19 +24,18 @@ namespace OpenRA.Mods.Common.Traits
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public object Create(ActorInitializer init) { return new CombatDebugOverlay(init.Self); }
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}
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public class CombatDebugOverlay : IPostRender, INotifyDamage
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public class CombatDebugOverlay : IPostRender, INotifyDamage, INotifyCreated
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{
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readonly DeveloperMode devMode;
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readonly HealthInfo healthInfo;
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readonly BlocksProjectilesInfo blockInfo;
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IBlocksProjectiles[] allBlockers;
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Lazy<AttackBase> attack;
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Lazy<BodyOrientation> coords;
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public CombatDebugOverlay(Actor self)
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{
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healthInfo = self.Info.TraitInfoOrDefault<HealthInfo>();
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blockInfo = self.Info.TraitInfoOrDefault<BlocksProjectilesInfo>();
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attack = Exts.Lazy(() => self.TraitOrDefault<AttackBase>());
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coords = Exts.Lazy(() => self.Trait<BodyOrientation>());
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@@ -42,6 +43,11 @@ namespace OpenRA.Mods.Common.Traits
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devMode = localPlayer != null ? localPlayer.PlayerActor.Trait<DeveloperMode>() : null;
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}
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public void Created(Actor self)
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{
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allBlockers = self.TraitsImplementing<IBlocksProjectiles>().ToArray();
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}
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public void RenderAfterWorld(WorldRenderer wr, Actor self)
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{
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if (devMode == null || !devMode.ShowCombatGeometry)
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@@ -53,10 +59,11 @@ namespace OpenRA.Mods.Common.Traits
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if (healthInfo != null)
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healthInfo.Shape.DrawCombatOverlay(wr, wcr, self);
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if (blockInfo != null)
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var blockers = allBlockers.Where(Exts.IsTraitEnabled).ToList();
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if (blockers.Count > 0)
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{
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var hc = Color.Orange;
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var height = new WVec(0, 0, blockInfo.Height.Length);
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var height = new WVec(0, 0, blockers.Max(b => b.BlockingHeight.Length));
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var ha = wr.ScreenPosition(self.CenterPosition);
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var hb = wr.ScreenPosition(self.CenterPosition + height);
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wcr.DrawLine(ha, hb, iz, hc);
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