From 3d6086187e058f8e3f97df32205c55abe7ebe017 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Tue, 1 Apr 2014 07:40:22 +0200 Subject: [PATCH] don't crash when C4 target.Actor is null closes #4975 --- OpenRA.Mods.RA/C4Demolition.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/C4Demolition.cs b/OpenRA.Mods.RA/C4Demolition.cs index 59c90294ce..ab395bde72 100644 --- a/OpenRA.Mods.RA/C4Demolition.cs +++ b/OpenRA.Mods.RA/C4Demolition.cs @@ -93,7 +93,7 @@ namespace OpenRA.Mods.RA public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor) { // TODO: Bridges don't yet support FrozenUnderFog. - if (target.Actor.HasTrait()) + if (target.Actor != null && target.Actor.HasTrait()) return false; return true;