Add support for destroying enemy carryalls

This commit is contained in:
abcdefg30
2020-03-17 15:24:00 +01:00
committed by reaperrr
parent b580b4fd33
commit 3d69363f35
2 changed files with 6 additions and 0 deletions

View File

@@ -82,6 +82,10 @@ TriggerCarryallReinforcements = function(triggeringPlayer, reinforcingPlayer, ar
end)
end
DestroyCarryalls = function(player)
Utils.Do(player.GetActorsByType("carryall"), function(actor) actor.Kill() end)
end
-- Used for the AI:
IdlingUnits = { }