Add support for destroying enemy carryalls
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@@ -82,6 +82,10 @@ TriggerCarryallReinforcements = function(triggeringPlayer, reinforcingPlayer, ar
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end)
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end
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DestroyCarryalls = function(player)
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Utils.Do(player.GetActorsByType("carryall"), function(actor) actor.Kill() end)
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end
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-- Used for the AI:
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IdlingUnits = { }
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