Merge pull request #9181 from RoosterDragon/field-loader-hashsets

Support HashSet in FieldLoader/FieldSaver
This commit is contained in:
Pavel Penev
2015-08-28 01:13:33 +03:00
3 changed files with 23 additions and 12 deletions

View File

@@ -417,7 +417,7 @@ namespace OpenRA
}
else if (fieldType == typeof(bool))
return ParseYesNo(value, fieldType, fieldName);
else if (fieldType.IsArray)
else if (fieldType.IsArray && fieldType.GetArrayRank() == 1)
{
if (value == null)
return Array.CreateInstance(fieldType.GetElementType(), 0);
@@ -429,6 +429,18 @@ namespace OpenRA
ret.SetValue(GetValue(fieldName, fieldType.GetElementType(), parts[i].Trim(), field), i);
return ret;
}
else if (fieldType.IsGenericType && fieldType.GetGenericTypeDefinition() == typeof(HashSet<>))
{
var set = Activator.CreateInstance(fieldType);
if (value == null)
return set;
var parts = value.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
var addMethod = fieldType.GetMethod("Add", fieldType.GetGenericArguments());
for (var i = 0; i < parts.Length; i++)
addMethod.Invoke(set, new[] { GetValue(fieldName, fieldType.GetGenericArguments()[0], parts[i].Trim(), field) });
return set;
}
else if (fieldType == typeof(Size))
{
if (value != null)

View File

@@ -89,10 +89,14 @@ namespace OpenRA
return "{0},{1},{2},{3}".F(r.X, r.Y, r.Width, r.Height);
}
if (t.IsArray)
if (t.IsArray && t.GetArrayRank() == 1)
{
var elems = ((Array)v).OfType<object>();
return elems.JoinWith(", ");
return ((Array)v).Cast<object>().JoinWith(", ");
}
if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(HashSet<>))
{
return ((System.Collections.IEnumerable)v).Cast<object>().JoinWith(", ");
}
if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(OpenRA.Primitives.Cache<,>))

View File

@@ -47,10 +47,10 @@ namespace OpenRA.GameRules
public readonly bool Charges = false;
[Desc("What types of targets are affected.")]
public readonly string[] ValidTargets = { "Ground", "Water" };
public readonly HashSet<string> ValidTargets = new HashSet<string> { "Ground", "Water" };
[Desc("What types of targets are unaffected.", "Overrules ValidTargets.")]
public readonly string[] InvalidTargets = { };
public readonly HashSet<string> InvalidTargets = new HashSet<string>();
[Desc("Delay in ticks between firing shots from the same ammo magazine.")]
public readonly int BurstDelay = 5;
@@ -64,14 +64,9 @@ namespace OpenRA.GameRules
[FieldLoader.LoadUsing("LoadWarheads")]
public readonly List<IWarhead> Warheads = new List<IWarhead>();
readonly HashSet<string> validTargetSet;
readonly HashSet<string> invalidTargetSet;
public WeaponInfo(string name, MiniYaml content)
{
FieldLoader.Load(this, content);
validTargetSet = new HashSet<string>(ValidTargets);
invalidTargetSet = new HashSet<string>(InvalidTargets);
}
static object LoadProjectile(MiniYaml yaml)
@@ -99,7 +94,7 @@ namespace OpenRA.GameRules
public bool IsValidTarget(IEnumerable<string> targetTypes)
{
return validTargetSet.Overlaps(targetTypes) && !invalidTargetSet.Overlaps(targetTypes);
return ValidTargets.Overlaps(targetTypes) && !InvalidTargets.Overlaps(targetTypes);
}
/// <summary>Checks if the weapon is valid against (can target) the target.</summary>