Merge pull request #9181 from RoosterDragon/field-loader-hashsets
Support HashSet in FieldLoader/FieldSaver
This commit is contained in:
@@ -417,7 +417,7 @@ namespace OpenRA
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}
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else if (fieldType == typeof(bool))
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return ParseYesNo(value, fieldType, fieldName);
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else if (fieldType.IsArray)
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else if (fieldType.IsArray && fieldType.GetArrayRank() == 1)
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{
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if (value == null)
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return Array.CreateInstance(fieldType.GetElementType(), 0);
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@@ -429,6 +429,18 @@ namespace OpenRA
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ret.SetValue(GetValue(fieldName, fieldType.GetElementType(), parts[i].Trim(), field), i);
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return ret;
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}
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else if (fieldType.IsGenericType && fieldType.GetGenericTypeDefinition() == typeof(HashSet<>))
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{
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var set = Activator.CreateInstance(fieldType);
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if (value == null)
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return set;
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var parts = value.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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var addMethod = fieldType.GetMethod("Add", fieldType.GetGenericArguments());
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for (var i = 0; i < parts.Length; i++)
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addMethod.Invoke(set, new[] { GetValue(fieldName, fieldType.GetGenericArguments()[0], parts[i].Trim(), field) });
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return set;
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}
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else if (fieldType == typeof(Size))
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{
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if (value != null)
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@@ -89,10 +89,14 @@ namespace OpenRA
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return "{0},{1},{2},{3}".F(r.X, r.Y, r.Width, r.Height);
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}
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if (t.IsArray)
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if (t.IsArray && t.GetArrayRank() == 1)
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{
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var elems = ((Array)v).OfType<object>();
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return elems.JoinWith(", ");
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return ((Array)v).Cast<object>().JoinWith(", ");
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}
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if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(HashSet<>))
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{
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return ((System.Collections.IEnumerable)v).Cast<object>().JoinWith(", ");
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}
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if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(OpenRA.Primitives.Cache<,>))
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@@ -47,10 +47,10 @@ namespace OpenRA.GameRules
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public readonly bool Charges = false;
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[Desc("What types of targets are affected.")]
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public readonly string[] ValidTargets = { "Ground", "Water" };
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public readonly HashSet<string> ValidTargets = new HashSet<string> { "Ground", "Water" };
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[Desc("What types of targets are unaffected.", "Overrules ValidTargets.")]
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public readonly string[] InvalidTargets = { };
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public readonly HashSet<string> InvalidTargets = new HashSet<string>();
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[Desc("Delay in ticks between firing shots from the same ammo magazine.")]
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public readonly int BurstDelay = 5;
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@@ -64,14 +64,9 @@ namespace OpenRA.GameRules
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[FieldLoader.LoadUsing("LoadWarheads")]
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public readonly List<IWarhead> Warheads = new List<IWarhead>();
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readonly HashSet<string> validTargetSet;
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readonly HashSet<string> invalidTargetSet;
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public WeaponInfo(string name, MiniYaml content)
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{
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FieldLoader.Load(this, content);
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validTargetSet = new HashSet<string>(ValidTargets);
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invalidTargetSet = new HashSet<string>(InvalidTargets);
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}
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static object LoadProjectile(MiniYaml yaml)
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@@ -99,7 +94,7 @@ namespace OpenRA.GameRules
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public bool IsValidTarget(IEnumerable<string> targetTypes)
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{
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return validTargetSet.Overlaps(targetTypes) && !invalidTargetSet.Overlaps(targetTypes);
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return ValidTargets.Overlaps(targetTypes) && !InvalidTargets.Overlaps(targetTypes);
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}
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/// <summary>Checks if the weapon is valid against (can target) the target.</summary>
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