Merge pull request #2296 from ScottNZ/bleed

Allies 01 fixes
This commit is contained in:
Chris Forbes
2012-07-05 20:06:44 -07:00
2 changed files with 78 additions and 57 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made * This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License * available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information, * as published by the Free Software Foundation. For more information,
@@ -19,65 +19,59 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Missions namespace OpenRA.Mods.RA.Missions
{ {
public class Allies01ScriptInfo : TraitInfo<Allies01Script>, Requires<SpawnMapActorsInfo> { } class Allies01ScriptInfo : TraitInfo<Allies01Script>, Requires<SpawnMapActorsInfo> { }
public class Allies01Script : IWorldLoaded, ITick class Allies01Script : IWorldLoaded, ITick
{ {
private static readonly string[] objectives = static readonly string[] objectives =
{ {
"Find Einstein.", "Find Einstein.",
"Wait for the helicopter and extract Einstein." "Wait for the helicopter and extract Einstein."
}; };
private int currentObjective; int currentObjective;
private Player allies; Player allies;
private Player soviets; Player soviets;
private ISound music; Actor insertionLZ;
Actor extractionLZ;
Actor lab;
Actor insertionLZEntryPoint;
Actor extractionLZEntryPoint;
Actor chinookExitPoint;
Actor shipSpawnPoint;
Actor shipMovePoint;
Actor einstein;
Actor einsteinChinook;
Actor tanya;
Actor attackEntryPoint1;
Actor attackEntryPoint2;
private Actor insertionLZ; static readonly string[] taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" };
private Actor extractionLZ;
private Actor lab;
private Actor insertionLZEntryPoint;
private Actor extractionLZEntryPoint;
private Actor chinookExitPoint;
private Actor shipSpawnPoint;
private Actor shipMovePoint;
private Actor einstein;
private Actor einsteinChinook;
private Actor tanya;
private Actor attackEntryPoint1;
private Actor attackEntryPoint2;
private static readonly string[] taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" }; static readonly string[] ships = { "ca", "ca", "ca", "ca" };
static readonly string[] patrol = { "e1", "dog", "e1" };
private static readonly string[] ships = { "ca", "ca", "ca", "ca" }; static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" };
static readonly string[] lastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" };
int currentAttackWaveFrameNumber;
int currentAttackWave;
const int einsteinChinookArrivesAtAttackWave = 5;
private static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" }; const int labRange = 5;
private static readonly string[] lastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" }; const string einsteinName = "einstein";
private int currentAttackWaveFrameNumber; const string tanyaName = "e7";
private int currentAttackWave; const string chinookName = "tran";
private const int einsteinChinookArrivesAtAttackWave = 5; const string signalFlareName = "flare";
private const int labRange = 5; void DisplayObjective()
private const string einsteinName = "einstein";
private const string tanyaName = "e7";
private const string chinookName = "tran";
private const string signalFlareName = "flare";
private void NextObjective()
{
currentObjective++;
}
private void DisplayObjective()
{ {
Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]); Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
Sound.Play("bleep6.aud", 5); Sound.Play("bleep6.aud", 5);
} }
private void MissionFailed(Actor self, string text) void MissionFailed(Actor self, string text)
{ {
if (allies.WinState != WinState.Undefined) if (allies.WinState != WinState.Undefined)
{ {
@@ -89,7 +83,7 @@ namespace OpenRA.Mods.RA.Missions
Sound.Play("misnlst1.aud", 5); Sound.Play("misnlst1.aud", 5);
} }
private void MissionAccomplished(Actor self, string text) void MissionAccomplished(Actor self, string text)
{ {
if (allies.WinState != WinState.Undefined) if (allies.WinState != WinState.Undefined)
{ {
@@ -121,6 +115,7 @@ namespace OpenRA.Mods.RA.Missions
if (self.World.FrameNumber == 1) if (self.World.FrameNumber == 1)
{ {
FlyTanyaToInsertionLZ(self); FlyTanyaToInsertionLZ(self);
SendPatrol(self);
} }
// objectives // objectives
if (currentObjective == 0) if (currentObjective == 0)
@@ -132,7 +127,7 @@ namespace OpenRA.Mods.RA.Missions
SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear
Sound.Play("einok1.aud"); // "Incredible!" - Einstein Sound.Play("einok1.aud"); // "Incredible!" - Einstein
SendShips(self); SendShips(self);
NextObjective(); currentObjective++;
DisplayObjective(); DisplayObjective();
currentAttackWaveFrameNumber = self.World.FrameNumber; currentAttackWaveFrameNumber = self.World.FrameNumber;
} }
@@ -158,7 +153,7 @@ namespace OpenRA.Mods.RA.Missions
FlyEinsteinFromExtractionLZ(self); FlyEinsteinFromExtractionLZ(self);
} }
} }
if (einsteinChinook != null && !self.World.Map.IsInMap(einsteinChinook.Location) && !einstein.IsInWorld) if (einsteinChinook != null && !self.World.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
{ {
MissionAccomplished(self, "Einstein was rescued."); MissionAccomplished(self, "Einstein was rescued.");
} }
@@ -171,41 +166,68 @@ namespace OpenRA.Mods.RA.Missions
{ {
MissionFailed(self, "Tanya was killed."); MissionFailed(self, "Tanya was killed.");
} }
ManageSovietOre();
} }
private void SpawnSignalFlare(Actor self) void ManageSovietOre()
{
var res = soviets.PlayerActor.Trait<PlayerResources>();
res.TakeOre(res.Ore);
res.TakeCash(res.Cash);
}
void SpawnSignalFlare(Actor self)
{ {
self.World.CreateActor(signalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) }); self.World.CreateActor(signalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
} }
private void SendAttackWave(Actor self, IEnumerable<string> wave) void SendAttackWave(Actor self, IEnumerable<string> wave)
{ {
foreach (var unit in wave) foreach (var unit in wave)
{ {
var spawnActor = self.World.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2; var spawnActor = self.World.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2;
var actor = self.World.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) }); var actor = self.World.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) });
actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, new Attack(Target.FromActor(einstein), 3))); // better way of doing this? Activity innerActivity;
if (einstein != null && einstein.IsInWorld)
{
innerActivity = new Attack(Target.FromActor(einstein), 3);
}
else
{
innerActivity = new Move.Move(extractionLZ.Location, 3);
}
actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, innerActivity));
} }
} }
private IEnumerable<Actor> UnitsNearActor(Actor self, Actor actor, int range) void SendPatrol(Actor self)
{
for (int i = 0; i < patrol.Length; i++)
{
var actor = self.World.CreateActor(patrol[i], new TypeDictionary { new OwnerInit(soviets), new LocationInit(insertionLZ.Location + new CVec(-1 + i, 10 + i * 2)) });
actor.QueueActivity(new Move.Move(insertionLZ.Location));
}
}
IEnumerable<Actor> UnitsNearActor(Actor self, Actor actor, int range)
{ {
return self.World.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range) return self.World.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range)
.Where(a => a.IsInWorld && a != self.World.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant); .Where(a => a.IsInWorld && a != self.World.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant);
} }
private bool AlliesControlLab(Actor self) bool AlliesControlLab(Actor self)
{ {
var units = UnitsNearActor(self, lab, labRange); var units = UnitsNearActor(self, lab, labRange);
return units.Any() && units.All(a => a.Owner == allies); return units.Any() && units.All(a => a.Owner == allies);
} }
private void SpawnEinsteinAtLab(Actor self) void SpawnEinsteinAtLab(Actor self)
{ {
einstein = self.World.CreateActor(einsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) }); einstein = self.World.CreateActor(einsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2)));
} }
private void SendShips(Actor self) void SendShips(Actor self)
{ {
for (int i = 0; i < ships.Length; i++) for (int i = 0; i < ships.Length; i++)
{ {
@@ -215,7 +237,7 @@ namespace OpenRA.Mods.RA.Missions
} }
} }
private void FlyEinsteinFromExtractionLZ(Actor self) void FlyEinsteinFromExtractionLZ(Actor self)
{ {
einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) }); einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation)); einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
@@ -227,12 +249,11 @@ namespace OpenRA.Mods.RA.Missions
einsteinChinook.QueueActivity(new RemoveSelf()); einsteinChinook.QueueActivity(new RemoveSelf());
} }
private void FlyTanyaToInsertionLZ(Actor self) void FlyTanyaToInsertionLZ(Actor self)
{ {
tanya = self.World.CreateActor(false, tanyaName, new TypeDictionary { new OwnerInit(allies) }); tanya = self.World.CreateActor(false, tanyaName, new TypeDictionary { new OwnerInit(allies) });
var chinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) }); var chinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
chinook.Trait<Cargo>().Load(chinook, tanya); chinook.Trait<Cargo>().Load(chinook, tanya);
// use CenterLocation for HeliFly, Location for Move
chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation)); chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation));
chinook.QueueActivity(new Turn(0)); chinook.QueueActivity(new Turn(0));
chinook.QueueActivity(new HeliLand(true)); chinook.QueueActivity(new HeliLand(true));
@@ -259,15 +280,15 @@ namespace OpenRA.Mods.RA.Missions
attackEntryPoint1 = actors["SovietAttackEntryPoint1"]; attackEntryPoint1 = actors["SovietAttackEntryPoint1"];
attackEntryPoint2 = actors["SovietAttackEntryPoint2"]; attackEntryPoint2 = actors["SovietAttackEntryPoint2"];
Game.MoveViewport(insertionLZ.Location.ToFloat2()); Game.MoveViewport(insertionLZ.Location.ToFloat2());
music = Sound.Play("hell226m.aud"); // Hell March Sound.PlayMusic(Rules.Music["hell226m"]); // Hell March
Game.ConnectionStateChanged += StopMusic; Game.ConnectionStateChanged += StopMusic;
} }
private void StopMusic(OrderManager orderManager) void StopMusic(OrderManager orderManager)
{ {
if (!orderManager.GameStarted) if (!orderManager.GameStarted)
{ {
Sound.StopSound(music); Sound.StopMusic();
Game.ConnectionStateChanged -= StopMusic; Game.ConnectionStateChanged -= StopMusic;
} }
} }

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