diff --git a/mods/cnc/rules/civilian.yaml b/mods/cnc/rules/civilian.yaml index b290b99e30..d1ab0e633a 100644 --- a/mods/cnc/rules/civilian.yaml +++ b/mods/cnc/rules/civilian.yaml @@ -441,8 +441,15 @@ VICE: Name: Viceroid Armament: Weapon: Chemspray + LocalOffset: 384,0,0 AttackFrontal: AttackWander: RenderUnit: WithMuzzleFlash: - BodyOrientation: \ No newline at end of file + SplitFacings: true + CombatDebugOverlay: + Guard: + Guardable: + UpdatesPlayerStatistics: + BodyOrientation: + QuantizedFacings: 8 \ No newline at end of file diff --git a/mods/cnc/sequences/infantry.yaml b/mods/cnc/sequences/infantry.yaml index b5e0560682..9b0014155f 100644 --- a/mods/cnc/sequences/infantry.yaml +++ b/mods/cnc/sequences/infantry.yaml @@ -2,10 +2,38 @@ vice: idle: Start: 0 Length: * - muzzle: chem + muzzle0: chem-n Start: 0 - Length: 13 - Facings: 8 + Length: * + Offset: 3,4 + muzzle1: chem-nw + Start: 0 + Length: * + Offset: 4,1 + muzzle2: chem-w + Start: 0 + Length: * + Offset: 7,-3 + muzzle3: chem-sw + Start: 0 + Length: * + Offset: 3,-6 + muzzle4: chem-s + Start: 0 + Length: * + Offset: 1,-6 + muzzle5: chem-se + Start: 0 + Length: * + Offset: -3,-5 + muzzle6: chem-e + Start: 0 + Length: * + Offset: -6,-3 + muzzle7: chem-ne + Start: 0 + Length: * + Offset: -1,0 icon: viceicnh Start: 0 @@ -13,10 +41,38 @@ pvice: idle: Start: 0 Length: * - muzzle: chem + muzzle0: chem-n Start: 0 - Length: 13 - Facings: 8 + Length: * + Offset: 3,4 + muzzle1: chem-nw + Start: 0 + Length: * + Offset: 4,1 + muzzle2: chem-w + Start: 0 + Length: * + Offset: 7,-3 + muzzle3: chem-sw + Start: 0 + Length: * + Offset: 3,-6 + muzzle4: chem-s + Start: 0 + Length: * + Offset: 1,-6 + muzzle5: chem-se + Start: 0 + Length: * + Offset: -3,-5 + muzzle6: chem-e + Start: 0 + Length: * + Offset: -6,-3 + muzzle7: chem-ne + Start: 0 + Length: * + Offset: -1,0 icon: viceicnh Start: 0 diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 4be159906f..e3d428b734 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -230,6 +230,7 @@ Rockets: Image: DRAGON ROT: 15 Trail: smokey + ContrailLength: 8 Speed: 35 RangeLimit: 30 Warhead: @@ -262,6 +263,7 @@ BikeRockets: Image: DRAGON ROT: 10 Trail: smokey + ContrailLength: 8 Speed: 35 RangeLimit: 40 Warhead: @@ -293,7 +295,8 @@ OrcaAGMissiles: Inaccuracy: 3 Image: DRAGON ROT: 10 - Trail: fb4 + Trail: smokey + ContrailLength: 8 Speed: 25 RangeLimit: 30 Warhead: @@ -324,7 +327,8 @@ OrcaAAMissiles: Inaccuracy: 3 Image: DRAGON ROT: 10 - Trail: fb4 + Trail: smokey + ContrailLength: 8 Speed: 25 RangeLimit: 30 Warhead: @@ -542,6 +546,7 @@ MammothMissiles: Image: DRAGON ROT: 10 Trail: smokey + ContrailLength: 8 Speed: 25 RangeLimit: 35 Warhead: @@ -605,6 +610,7 @@ MammothMissiles: Image: DRAGON ROT: 10 Trail: smokey + ContrailLength: 8 Speed: 25 RangeLimit: 55 Warhead: @@ -679,6 +685,7 @@ BoatMissile: Image: DRAGON ROT: 10 Trail: smokey + ContrailLength: 8 Speed: 20 RangeLimit: 60 Warhead: @@ -710,6 +717,7 @@ TowerMissle: Image: DRAGON ROT: 20 Trail: smokey + ContrailLength: 8 Speed: 35 RangeLimit: 40 Warhead: @@ -810,6 +818,7 @@ SAMMissile: Speed: 50 RangeLimit: 35 Trail: smokey + ContrailLength: 8 Warhead: AP Spread: 16 Versus: @@ -904,6 +913,7 @@ Patriot: Shadow: no Image: patriot Trail: smokey + ContrailLength: 8 ROT: 20 Speed: 50 RangeLimit: 30