@@ -2261,6 +2261,8 @@ Rules:
|
|||||||
SAM:
|
SAM:
|
||||||
Building:
|
Building:
|
||||||
Power: -5
|
Power: -5
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 7c0
|
||||||
TSLA:
|
TSLA:
|
||||||
Building:
|
Building:
|
||||||
Power: -50
|
Power: -50
|
||||||
@@ -2328,6 +2330,8 @@ Sequences:
|
|||||||
VoxelSequences:
|
VoxelSequences:
|
||||||
|
|
||||||
Weapons:
|
Weapons:
|
||||||
|
Nike:
|
||||||
|
Range: 9c0
|
||||||
Maverick:
|
Maverick:
|
||||||
Warhead:
|
Warhead:
|
||||||
Damage: 175
|
Damage: 175
|
||||||
|
|||||||
@@ -192,8 +192,10 @@ SetupWorld = function()
|
|||||||
Utils.Do(SovietHarvesters, function(harvester)
|
Utils.Do(SovietHarvesters, function(harvester)
|
||||||
Actor.OnDamaged(harvester, function(h)
|
Actor.OnDamaged(harvester, function(h)
|
||||||
Team.Do(harvesterGuard, function(g)
|
Team.Do(harvesterGuard, function(g)
|
||||||
Actor.Stop(g)
|
if not Actor.IsDead(g) then
|
||||||
Actor.AttackMove(g, h.Location, 3)
|
Actor.Stop(g)
|
||||||
|
Actor.AttackMove(g, h.Location, 3)
|
||||||
|
end
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 69 KiB After Width: | Height: | Size: 67 KiB |
Reference in New Issue
Block a user