From 3dc5515d164591782c57a219a1cc8df799bccd0f Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Wed, 12 Aug 2015 21:08:09 +0200 Subject: [PATCH] Remove references to 'husk' in the descriptions --- OpenRA.Mods.RA/Traits/SpawnActorOnDeath.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/OpenRA.Mods.RA/Traits/SpawnActorOnDeath.cs b/OpenRA.Mods.RA/Traits/SpawnActorOnDeath.cs index bbb0ce429c..446466780d 100644 --- a/OpenRA.Mods.RA/Traits/SpawnActorOnDeath.cs +++ b/OpenRA.Mods.RA/Traits/SpawnActorOnDeath.cs @@ -25,21 +25,21 @@ namespace OpenRA.Mods.RA.Traits [Desc("Actor to spawn on death.")] public readonly string HuskActor = null; - [Desc("Probability the husk actor spawns.")] + [Desc("Probability the actor spawns.")] public readonly int Probability = 100; - [Desc("Owner of the husk actor. Allowed keywords:" + + [Desc("Owner of the spawned actor. Allowed keywords:" + "'Victim', 'Killer' and 'InternalName'.")] public readonly OwnerType OwnerType = OwnerType.Victim; [Desc("Map player to use when 'InternalName' is defined on 'OwnerType'.")] public readonly string InternalOwner = null; - [Desc("DeathType that triggers the husk actor spawn." + - "Leave empty to spawn a husk actor ignoring the DeathTypes.")] + [Desc("DeathType that triggers the actor spawn." + + "Leave empty to spawn an actor ignoring the DeathTypes.")] public readonly string DeathType = null; - [Desc("Skips the husk actor's make animations if true.")] + [Desc("Skips the spawned actor's make animations if true.")] public readonly bool SkipMakeAnimations = true; [Desc("Should an actor only be spawned when the 'Creeps' setting is true?")]