Fix for BlockProjectiles to ignore blockers with height <= 0

This commit is contained in:
teees
2016-01-10 16:53:52 +01:00
parent 18e26d87c7
commit 3dc63999e3

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
return world.ActorMap.GetActorsAt(world.Map.CellContaining(pos))
.Any(a => a.TraitsImplementing<IBlocksProjectiles>()
.Where(t => t.BlockingHeight >= dat)
.Where(t => t.BlockingHeight > dat)
.Any(Exts.IsTraitEnabled));
}
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits
var hitPos = WorldExtensions.MinimumPointLineProjection(start, end, a.CenterPosition);
var dat = world.Map.DistanceAboveTerrain(hitPos);
if ((hitPos - start).Length < length && blockers.Any(t => t.BlockingHeight >= dat))
if ((hitPos - start).Length < length && blockers.Any(t => t.BlockingHeight > dat))
{
hit = hitPos;
return true;