Fix for BlockProjectiles to ignore blockers with height <= 0
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
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return world.ActorMap.GetActorsAt(world.Map.CellContaining(pos))
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.Any(a => a.TraitsImplementing<IBlocksProjectiles>()
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.Where(t => t.BlockingHeight >= dat)
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.Where(t => t.BlockingHeight > dat)
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.Any(Exts.IsTraitEnabled));
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}
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits
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var hitPos = WorldExtensions.MinimumPointLineProjection(start, end, a.CenterPosition);
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var dat = world.Map.DistanceAboveTerrain(hitPos);
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if ((hitPos - start).Length < length && blockers.Any(t => t.BlockingHeight >= dat))
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if ((hitPos - start).Length < length && blockers.Any(t => t.BlockingHeight > dat))
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{
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hit = hitPos;
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return true;
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