fix crash involving crushing and dead walls
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@@ -29,7 +29,6 @@ namespace OpenRA.Mods.RA.Buildings
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{
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this.self = self;
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this.info = info;
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self.World.WorldActor.Trait<UnitInfluence>().Add(self, self.Trait<Building>());
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}
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public IEnumerable<string> CrushClasses { get { return info.CrushClasses; } }
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