Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods. - Store / reference mod Manifest instead of ModMetadata. - Removes engine dependency on ModContent class.
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@@ -33,7 +33,7 @@ namespace OpenRA
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public ILoadScreen LoadScreen { get; private set; }
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public VoxelLoader VoxelLoader { get; private set; }
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public CursorProvider CursorProvider { get; private set; }
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public FS ModFiles = new FS();
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public FS ModFiles;
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public IReadOnlyFileSystem DefaultFileSystem { get { return ModFiles; } }
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readonly Lazy<Ruleset> defaultRules;
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@@ -45,10 +45,14 @@ namespace OpenRA
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readonly Lazy<IReadOnlyDictionary<string, SequenceProvider>> defaultSequences;
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public IReadOnlyDictionary<string, SequenceProvider> DefaultSequences { get { return defaultSequences.Value; } }
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public ModData(string mod, bool useLoadScreen = false)
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public ModData(Manifest mod, InstalledMods mods, bool useLoadScreen = false)
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{
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Languages = new string[0];
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Manifest = new Manifest(mod);
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ModFiles = new FS(mods);
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// Take a local copy of the manifest
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Manifest = new Manifest(mod.Id, mod.Package);
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ModFiles.LoadFromManifest(Manifest);
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ObjectCreator = new ObjectCreator(Manifest, ModFiles);
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