Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods. - Store / reference mod Manifest instead of ModMetadata. - Removes engine dependency on ModContent class.
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@@ -38,14 +38,14 @@ namespace OpenRA.Network
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{
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FieldLoader.Load(this, yaml);
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ModMetadata mod;
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Manifest mod;
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var modVersion = Mods.Split('@');
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if (modVersion.Length == 2 && ModMetadata.AllMods.TryGetValue(modVersion[0], out mod))
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if (modVersion.Length == 2 && Game.Mods.TryGetValue(modVersion[0], out mod))
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{
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ModId = modVersion[0];
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ModVersion = modVersion[1];
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ModLabel = "{0} ({1})".F(mod.Title, modVersion[1]);
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IsCompatible = Game.Settings.Debug.IgnoreVersionMismatch || ModVersion == mod.Version;
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ModLabel = "{0} ({1})".F(mod.Mod.Title, modVersion[1]);
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IsCompatible = Game.Settings.Debug.IgnoreVersionMismatch || ModVersion == mod.Mod.Version;
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}
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else
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ModLabel = "Unknown mod: {0}".F(Mods);
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