Rework mod enumeration / caching.

- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
This commit is contained in:
Paul Chote
2016-08-05 17:07:04 +01:00
parent 45a596953e
commit 3df9efb95d
33 changed files with 301 additions and 219 deletions

View File

@@ -44,8 +44,8 @@ namespace OpenRA.Network
void StartSavingReplay(byte[] initialContent)
{
var filename = chooseFilename();
var mod = Game.ModData.Manifest.Mod;
var dir = Platform.ResolvePath("^", "Replays", mod.Id, mod.Version);
var mod = Game.ModData.Manifest;
var dir = Platform.ResolvePath("^", "Replays", mod.Id, mod.Mod.Version);
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);