Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods. - Store / reference mod Manifest instead of ModMetadata. - Removes engine dependency on ModContent class.
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@@ -245,6 +245,7 @@
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<Compile Include="FileSystem\ZipFolder.cs" />
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<Compile Include="Primitives\float3.cs" />
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<Compile Include="ModContent.cs" />
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<Compile Include="InstalledMods.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FileSystem\D2kSoundResources.cs" />
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