Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods. - Store / reference mod Manifest instead of ModMetadata. - Removes engine dependency on ModContent class.
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@@ -176,7 +176,7 @@ namespace OpenRA
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gameInfo = new GameInformation
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{
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Mod = Game.ModData.Manifest.Mod.Id,
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Mod = Game.ModData.Manifest.Id,
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Version = Game.ModData.Manifest.Mod.Version,
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MapUid = Map.Uid,
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