Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods. - Store / reference mod Manifest instead of ModMetadata. - Removes engine dependency on ModContent class.
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@@ -39,14 +39,14 @@ namespace OpenRA.Mods.Common.UtilityCommands
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remap[i] = i;
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var srcMod = args[1].Split(':')[0];
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var srcModData = new ModData(srcMod);
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var srcModData = new ModData(utility.Mods[srcMod], utility.Mods);
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Game.ModData = srcModData;
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var srcPaletteInfo = srcModData.DefaultRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
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var srcRemapIndex = srcPaletteInfo.RemapIndex;
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var destMod = args[2].Split(':')[0];
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var destModData = new ModData(destMod);
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var destModData = new ModData(utility.Mods[destMod], utility.Mods);
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Game.ModData = destModData;
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var destPaletteInfo = destModData.DefaultRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
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var destRemapIndex = destPaletteInfo.RemapIndex;
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