Rework mod enumeration / caching.

- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
This commit is contained in:
Paul Chote
2016-08-05 17:07:04 +01:00
parent 45a596953e
commit 3df9efb95d
33 changed files with 301 additions and 219 deletions

View File

@@ -16,6 +16,8 @@ using System.Runtime.Serialization;
namespace OpenRA
{
using UtilityActions = Dictionary<string, KeyValuePair<Action<Utility, string[]>, Func<string[], bool>>>;
[Serializable]
public class NoSuchCommandException : Exception
{
@@ -37,27 +39,29 @@ namespace OpenRA
{
static void Main(string[] args)
{
if (args.Length == 0)
{
PrintUsage(null);
return;
}
Log.AddChannel("perf", null);
Log.AddChannel("debug", null);
var modName = args[0];
if (!ModMetadata.AllMods.Keys.Contains(modName))
Game.InitializeSettings(Arguments.Empty);
var mods = new InstalledMods();
if (args.Length == 0)
{
PrintUsage(null);
PrintUsage(mods, null);
return;
}
Game.InitializeSettings(Arguments.Empty);
var modData = new ModData(modName);
var utility = new Utility(modData);
var modName = args[0];
if (!mods.Keys.Contains(modName))
{
PrintUsage(mods, null);
return;
}
var modData = new ModData(mods[modName], mods);
var utility = new Utility(modData, mods);
args = args.Skip(1).ToArray();
var actions = new Dictionary<string, KeyValuePair<Action<Utility, string[]>, Func<string[], bool>>>();
var actions = new UtilityActions();
foreach (var commandType in modData.ObjectCreator.GetTypesImplementing<IUtilityCommand>())
{
var command = (IUtilityCommand)Activator.CreateInstance(commandType);
@@ -67,7 +71,7 @@ namespace OpenRA
if (args.Length == 0)
{
PrintUsage(actions);
PrintUsage(mods, actions);
return;
}
@@ -106,10 +110,10 @@ namespace OpenRA
}
}
static void PrintUsage(IDictionary<string, KeyValuePair<Action<Utility, string[]>, Func<string[], bool>>> actions)
static void PrintUsage(InstalledMods mods, UtilityActions actions)
{
Console.WriteLine("Run `OpenRA.Utility.exe [MOD]` to see a list of available commands.");
Console.WriteLine("The available mods are: " + string.Join(", ", ModMetadata.AllMods.Keys));
Console.WriteLine("The available mods are: " + string.Join(", ", mods.Keys));
Console.WriteLine();
if (actions == null)