building footprints

This commit is contained in:
Chris Forbes
2009-10-11 15:21:19 +13:00
parent cdf56c278f
commit 3e0432464b
7 changed files with 78 additions and 15 deletions

View File

@@ -36,39 +36,47 @@ namespace OpenRa.Game
if (!hasOverlay)
return;
Func<int, int, bool> passableAt = (x, y) =>
Func<int2, bool> passableAt = a =>
{
x += game.map.Offset.X;
y += game.map.Offset.Y;
a += game.map.Offset;
return game.map.IsInMap(x, y) &&
return game.map.IsInMap(a.X, a.Y) &&
TerrainCosts.Cost(UnitMovementType.Wheel,
game.terrain.tileSet.GetWalkability(game.map.MapTiles[x, y])) < double.PositiveInfinity;
game.terrain.tileSet.GetWalkability(game.map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
};
for (int i = 0; i < width; i++)
for (int j = 0; j < height; j++)
spriteRenderer.DrawSprite(passableAt(position.X + i, position.Y + j) ? buildOk : buildBlocked,
24 * (position + new int2(i, j)), 0);
var footprint = Rules.Footprint.GetFootprint(name);
var j = 0;
foreach (var row in footprint)
{
var i = 0;
foreach (var c in row)
{
if (c != '_')
spriteRenderer.DrawSprite(passableAt(position + new int2(i, j)) ? buildOk : buildBlocked,
24 * (position + new int2(i, j)), 0);
++i;
}
++j;
}
spriteRenderer.Flush();
}
bool hasOverlay;
int2 position;
int width, height;
string name;
public void KillOverlay()
{
hasOverlay = false;
}
public void SetCurrentOverlay(int2 cell, int width, int height)
public void SetCurrentOverlay(int2 cell, string name)
{
hasOverlay = true;
position = cell;
this.width = width;
this.height = height;
this.name = name;
}
}
}