Make buildings being captured flash the colour of the captor's owner
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@@ -11,23 +11,27 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Effects
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{
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public class FlashTarget : IEffect
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{
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Actor target;
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Player player;
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int remainingTicks = 4;
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public FlashTarget(Actor target)
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: this(target, null) { }
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public FlashTarget(Actor target, Player asPlayer)
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{
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this.target = target;
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player = asPlayer;
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foreach (var e in target.World.Effects.OfType<FlashTarget>().Where(a => a.target == target).ToArray())
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target.World.Remove(e);
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}
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public void Tick( World world )
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public void Tick(World world)
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{
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if (--remainingTicks == 0 || !target.IsInWorld)
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world.AddFrameEndTask(w => w.Remove(this));
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@@ -37,7 +41,7 @@ namespace OpenRA.Effects
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{
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if (target.IsInWorld && remainingTicks % 2 == 0)
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{
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var palette = wr.Palette("highlight");
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var palette = wr.Palette(player == null ? "highlight" : "highlight" + player.InternalName);
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return target.Render(wr)
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.Where(r => !r.IsDecoration)
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.Select(r => r.WithPalette(palette));
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