Allow to customize which terrain types are considered water by WithCrateBody
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@@ -24,6 +24,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Easteregg sequences to use in December.")]
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[Desc("Easteregg sequences to use in December.")]
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public readonly string[] XmasImages = { };
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public readonly string[] XmasImages = { };
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[Desc("Terrain types on which to display WaterSequence.")]
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public readonly HashSet<string> WaterTerrainTypes = new HashSet<string> { "Water" };
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[SequenceReference] public readonly string IdleSequence = "idle";
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[SequenceReference] public readonly string IdleSequence = "idle";
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[SequenceReference] public readonly string WaterSequence = null;
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[SequenceReference] public readonly string WaterSequence = null;
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[SequenceReference] public readonly string LandSequence = null;
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[SequenceReference] public readonly string LandSequence = null;
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@@ -74,7 +77,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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void PlaySequence()
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void PlaySequence()
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{
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{
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var sequence = self.World.Map.GetTerrainInfo(self.Location).IsWater ? info.WaterSequence : info.LandSequence;
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var onWater = info.WaterTerrainTypes.Contains(self.World.Map.GetTerrainInfo(self.Location).Type);
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var sequence = onWater ? info.WaterSequence : info.LandSequence;
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if (!string.IsNullOrEmpty(sequence))
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if (!string.IsNullOrEmpty(sequence))
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anim.PlayRepeating(sequence);
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anim.PlayRepeating(sequence);
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}
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}
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