Make normal difficulty on allies06b easier
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@@ -204,7 +204,7 @@ WorldLoaded = function()
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Camera.Position = DefaultCameraPosition.CenterPosition
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Camera.Position = DefaultCameraPosition.CenterPosition
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if Map.LobbyOption("difficulty") ~= "hard" then
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if Map.LobbyOption("difficulty") == "easy" then
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Trigger.OnEnteredProximityTrigger(SovietDefenseCam.CenterPosition, WDist.New(1024 * 7), function(a, id)
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Trigger.OnEnteredProximityTrigger(SovietDefenseCam.CenterPosition, WDist.New(1024 * 7), function(a, id)
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if a.Owner == player then
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if a.Owner == player then
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Trigger.RemoveProximityTrigger(id)
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Trigger.RemoveProximityTrigger(id)
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@@ -220,8 +220,9 @@ WorldLoaded = function()
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end
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end
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end
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end
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end)
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end)
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end
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if Map.LobbyOption("difficulty") == "easy" then
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if Map.LobbyOption("difficulty") ~= "hard" then
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Trigger.OnKilled(DefBrl1, function(a, b)
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Trigger.OnKilled(DefBrl1, function(a, b)
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DefenseFlame1.Kill()
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DefenseFlame1.Kill()
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end)
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end)
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@@ -229,7 +230,6 @@ WorldLoaded = function()
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DefenseFlame2.Kill()
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DefenseFlame2.Kill()
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end)
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end)
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end
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end
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end
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Utils.Do(BadGuys, function(a)
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Utils.Do(BadGuys, function(a)
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a.AttackMove(UnitCStopLocation.Location)
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a.AttackMove(UnitCStopLocation.Location)
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