fixes #2322 (stuck units when leaving repair pad)
by adding bibs and defining a sane default rallypoint exit cell
This commit is contained in:
@@ -321,11 +321,11 @@
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Range: 7
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Range: 7
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Bib:
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Bib:
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RallyPoint:
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RallyPoint:
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RallyPoint: 4,2
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RallyPoint: 2,2
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BelowUnits:
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BelowUnits:
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Exit@1:
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Exit@1:
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SpawnOffset: -24,0
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SpawnOffset: -24,0
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ExitCell: 3,1
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ExitCell: 2,1
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ProductionAirdrop:
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ProductionAirdrop:
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Produces: Ship
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Produces: Ship
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ActorType: frigate
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ActorType: frigate
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@@ -455,8 +455,9 @@
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Description: Repairs vehicles and allows\n the construction of additional bases.
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Description: Repairs vehicles and allows\n the construction of additional bases.
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Building:
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Building:
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Power: -30
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Power: -30
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Footprint: xxx xxx xxx
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Footprint: xxx xxx
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Dimensions: 3,3
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Dimensions: 3,2
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Bib:
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Health:
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Health:
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HP: 800
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HP: 800
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Armor:
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Armor:
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@@ -468,6 +469,7 @@
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RepairsUnits:
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RepairsUnits:
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Interval: 10
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Interval: 10
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RallyPoint:
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RallyPoint:
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RallyPoint: 2,2
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SIETCH:
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SIETCH:
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Inherits: ^Building
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Inherits: ^Building
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