fixes #2322 (stuck units when leaving repair pad)

by adding bibs and defining a sane default rallypoint exit cell
This commit is contained in:
Matthias Mailänder
2012-07-21 00:01:26 +02:00
parent 36fbddbb5c
commit 3e3977776d

View File

@@ -321,11 +321,11 @@
Range: 7 Range: 7
Bib: Bib:
RallyPoint: RallyPoint:
RallyPoint: 4,2 RallyPoint: 2,2
BelowUnits: BelowUnits:
Exit@1: Exit@1:
SpawnOffset: -24,0 SpawnOffset: -24,0
ExitCell: 3,1 ExitCell: 2,1
ProductionAirdrop: ProductionAirdrop:
Produces: Ship Produces: Ship
ActorType: frigate ActorType: frigate
@@ -455,8 +455,9 @@
Description: Repairs vehicles and allows\n the construction of additional bases. Description: Repairs vehicles and allows\n the construction of additional bases.
Building: Building:
Power: -30 Power: -30
Footprint: xxx xxx xxx Footprint: xxx xxx
Dimensions: 3,3 Dimensions: 3,2
Bib:
Health: Health:
HP: 800 HP: 800
Armor: Armor:
@@ -468,6 +469,7 @@
RepairsUnits: RepairsUnits:
Interval: 10 Interval: 10
RallyPoint: RallyPoint:
RallyPoint: 2,2
SIETCH: SIETCH:
Inherits: ^Building Inherits: ^Building