Remove HSLColor.

This commit is contained in:
Paul Chote
2018-12-31 08:41:23 +00:00
parent ab4a7e3558
commit 3e404f6ac2
76 changed files with 256 additions and 416 deletions

View File

@@ -10,6 +10,7 @@
#endregion
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Traits
{
@@ -26,7 +27,7 @@ namespace OpenRA.Traits
public readonly int[] RemapIndex = { };
[Desc("The fixed color to remap.")]
public readonly HSLColor Color;
public readonly Color Color;
[Desc("Luminosity range to span.")]
public readonly float Ramp = 0.05f;

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@@ -52,7 +52,7 @@ namespace OpenRA.Traits
this.info = info;
}
public void LoadPlayerPalettes(WorldRenderer wr, string playerName, HSLColor color, bool replaceExisting)
public void LoadPlayerPalettes(WorldRenderer wr, string playerName, Color color, bool replaceExisting)
{
var basePalette = wr.Palette(info.BasePalette).Palette;
ImmutablePalette pal;

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@@ -10,6 +10,7 @@
#endregion
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Traits
{
@@ -43,7 +44,7 @@ namespace OpenRA.Traits
this.info = info;
}
public void LoadPlayerPalettes(WorldRenderer wr, string playerName, HSLColor color, bool replaceExisting)
public void LoadPlayerPalettes(WorldRenderer wr, string playerName, Color color, bool replaceExisting)
{
var remap = new PlayerColorRemap(info.RemapIndex, color, info.Ramp);
var pal = new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap);

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@@ -33,9 +33,9 @@ namespace OpenRA.Traits
this.info = info;
}
public void LoadPlayerPalettes(WorldRenderer wr, string playerName, HSLColor color, bool replaceExisting)
public void LoadPlayerPalettes(WorldRenderer wr, string playerName, Color color, bool replaceExisting)
{
var argb = (uint)Color.FromArgb(128, color.RGB).ToArgb();
var argb = (uint)Color.FromArgb(128, color).ToArgb();
var pal = new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => i == 0 ? 0 : argb));
wr.AddPalette(info.BaseName + playerName, pal, false, replaceExisting);
}

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@@ -278,7 +278,7 @@ namespace OpenRA.Traits
}
public interface ILoadsPalettes { void LoadPalettes(WorldRenderer wr); }
public interface ILoadsPlayerPalettes { void LoadPlayerPalettes(WorldRenderer wr, string playerName, HSLColor playerColor, bool replaceExisting); }
public interface ILoadsPlayerPalettes { void LoadPlayerPalettes(WorldRenderer wr, string playerName, Color playerColor, bool replaceExisting); }
public interface IPaletteModifier { void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> b); }
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }