Remove HSLColor.

This commit is contained in:
Paul Chote
2018-12-31 08:41:23 +00:00
parent ab4a7e3558
commit 3e404f6ac2
76 changed files with 256 additions and 416 deletions

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common
public readonly int Threshold = 0x50;
public readonly float[] HsvSaturationRange = new[] { 0.25f, 1f };
public readonly float[] HsvValueRange = new[] { 0.2f, 1.0f };
public readonly HSLColor[] TeamColorPresets = { };
public readonly Color[] TeamColorPresets = { };
double GetColorDelta(Color colorA, Color colorB)
{
@@ -59,7 +59,9 @@ namespace OpenRA.Mods.Common
{
// Validate color against HSV
float h, s, v;
new HSLColor(askedColor).ToHSV(out h, out s, out v);
int a;
askedColor.ToAhsv(out a, out h, out s, out v);
if (s < HsvSaturationRange[0] || s > HsvSaturationRange[1] || v < HsvValueRange[0] || v > HsvValueRange[1])
{
onError("Color was adjusted to be inside the allowed range.");
@@ -87,23 +89,23 @@ namespace OpenRA.Mods.Common
return true;
}
public HSLColor RandomPresetColor(MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors)
public Color RandomPresetColor(MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors)
{
if (TeamColorPresets.Any())
{
Color forbidden;
Action<string> ignoreError = _ => { };
foreach (var c in TeamColorPresets.Shuffle(random))
if (IsValid(c.RGB, out forbidden, terrainColors, playerColors, ignoreError))
if (IsValid(c, out forbidden, terrainColors, playerColors, ignoreError))
return c;
}
return RandomValidColor(random, terrainColors, playerColors);
}
public HSLColor RandomValidColor(MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors)
public Color RandomValidColor(MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors)
{
HSLColor color;
Color color;
Color forbidden;
Action<string> ignoreError = _ => { };
do
@@ -111,17 +113,17 @@ namespace OpenRA.Mods.Common
var h = random.Next(255) / 255f;
var s = float2.Lerp(HsvSaturationRange[0], HsvSaturationRange[1], random.NextFloat());
var v = float2.Lerp(HsvValueRange[0], HsvValueRange[1], random.NextFloat());
color = HSLColor.FromHSV(h, s, v);
} while (!IsValid(color.RGB, out forbidden, terrainColors, playerColors, ignoreError));
color = Color.FromAhsv(h, s, v);
} while (!IsValid(color, out forbidden, terrainColors, playerColors, ignoreError));
return color;
}
public HSLColor MakeValid(Color askedColor, MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors, Action<string> onError)
public Color MakeValid(Color askedColor, MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors, Action<string> onError)
{
Color forbiddenColor;
if (IsValid(askedColor, out forbiddenColor, terrainColors, playerColors, onError))
return new HSLColor(askedColor);
return askedColor;
// Vector between the 2 colors
var vector = new double[]
@@ -151,7 +153,7 @@ namespace OpenRA.Mods.Common
var attempt = 1;
var allForbidden = terrainColors.Concat(playerColors);
HSLColor color;
Color color;
do
{
// If we reached the limit (The ii >= 255 prevents too much calculations)
@@ -167,10 +169,10 @@ namespace OpenRA.Mods.Common
var b = (forbiddenColor.B + (int)(vector[2] * weightVector[2] * attempt)).Clamp(0, 255);
// Get the alternative color attempt
color = new HSLColor(Color.FromArgb(r, g, b));
color = Color.FromArgb(r, g, b);
attempt++;
} while (!IsValid(color.RGB, allForbidden, out forbiddenColor));
} while (!IsValid(color, allForbidden, out forbiddenColor));
return color;
}